Ike Turner
Veteran
Nope assets are identical on both, but PS4 is smoother and in some place as higher Anisotropic filtering (indoors).1080p
I believe the main difference visually is a few higher resolution textures on PS4.
Nope assets are identical on both, but PS4 is smoother and in some place as higher Anisotropic filtering (indoors).1080p
I believe the main difference visually is a few higher resolution textures on PS4.
I think many were in awards-thinking mode. Until we started getting the usual UbiDowngradeSoft updates.A f*cking huge downgrade indeed from the reveal trailer, it's not bad looking nor is it impressive by any means. Huge inconsistency in its visuals, often times you see low res textures, simple geometry, sparse environment and flat lighting but for a MMO it's pretty decent I guess. I don't think anyone here expected it to win any graphics awards tho.
We arent saying that its ugly. We said downgrade...in relation to the original which, yes, it did look betterYeah what f*** huge shameful downgrade!! /s.
Give me a break... or post this kind of hyperbole nonsense over at NeoGAF...
This is one of the most impressive game ever and is nearly identical to the 2013 reveal tech demo.
Sorry..off-screen footage because GameDVR didn't work the first day of the beta:
http://1drv.ms/1RSmYG8
http://1drv.ms/1RSn1BF
And Game DVR
http://xboxdvr.com/gamer/TheMAK11/video/14319094
http://xboxdvr.com/gamer/TheMAK11/video/14319156
http://xboxdvr.com/gamer/TheMAK11/video/14319155
http://xboxdvr.com/gamer/TheMAK11/video/14319185
Don't get your knickers in a twist boo. Just opinions. Supported by facts. And reality.Yeah what f*** huge shameful downgrade!! /s.
Give me a break... or post this kind of hyperbole nonsense over at NeoGAF...
This is one of the most impressive game ever and is nearly identical to the 2013 reveal tech demo.
Sorry..off-screen footage because GameDVR didn't work the first day of the beta:
http://1drv.ms/1RSmYG8
http://1drv.ms/1RSn1BF
And Game DVR
http://xboxdvr.com/gamer/TheMAK11/video/14319094
http://xboxdvr.com/gamer/TheMAK11/video/14319156
http://xboxdvr.com/gamer/TheMAK11/video/14319155
http://xboxdvr.com/gamer/TheMAK11/video/14319185
Inevitably, looking up to the sky in the same initial area - even slightly - to force the demanding elements of this scene out of view, the Snowdrop engine switches itself to a full 1080p. But as you'd expect, lowering the camera again (bringing all objects and fog effects into view) gets us back to 1792x1008.
the lowest figure we've logged comes in at 1728x972
The Division:
- Dynamic 972p to 1080p on XB1 with occasional tearing in some maps, frequent drops / tearing in Dark Zone map.
- Constant 1080p on PS4 with a locked 30fps.
Now that we can see the whole picture, the performance delta between consoles is finally pretty similar to 95% of the others multiplat games.
Maybe giving XB1 gamers the option on locking The Division at 900p/30fps? Seems like wasted resources if you're getting screen tearing and frequent drops.
Expected but not a deal breaker for the X1 version thanks to the really good TAA used in TD. It seems like they aim for visual parity between the three systems when it comes to most effects (with shadows, AO and draw distance bumped up on a good PC obviously).
Dynamic resolution for The Division on Xbox One. It is more a 1792x1008 title and full HD when seeing the sky...
http://www.eurogamer.net/articles/d...sion-beta-on-xbox-one-uses-dynamic-resolution
...
I hate dynamic res just because of the uncertainty of it. I think I wouldn't mind it if devs would publicly give us an absolute scaling lower bound, but they dont....
Yeah I get all that, it just bothers ME not knowing the lowest possible dips. And all DF can do is count a few random spots, not many, or the work gets out of hand.