Digital Foundry Article Technical Discussion Archive [2016 - 2017]

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How do you know without trying? Basically I'd need to spend $10 to see if Black Tiger is any good or not which, let's be honest, is utterly ridiculous. So either demos are a requirement, or researching online before a purchase is (for which there'll be no info until some suckers have wasted money trying a new game), or Sony curate.

That said, the gameplay video shows it was a turkey. If PSN actually had game media as a requirement instead the utterly crap mish-mash of images, movies, broken movie links, failure to load any game details, etc., that Sony are clearly so proud of at the moment, that'd go a long towards helping people may marginally informed choices.
 
You mean written articles ?

Because :


Yes, I meant proper face-off article on Eurogamer. The Infinite warfare video is not a proper face-off, just a short video, not published on Eurogamer.net, and published on Youtube one month after the release of the game.

And they got at least one thing wrong on the Resident Evil 7 article. I just pixel counted the pro version very roughly at 2936 horizontally, meaning roughly 1650p (similar to the 2880x1620 found by Nx gamer in his video), not the 2240x1260 DF said the game runs on Pro.

http://i.imgur.com/gCDYsCH.png

And the game is not completely 1080p on XB1. Some elements of the engine definitely run at half res (meaning 540p like Nx gamer hypothesized in his first video) compared to PS4. FXAA suddenly doesn't remove half the pixels.
http://i.imgur.com/fNIiGID.jpg
http://i.imgur.com/moi5Pru.jpg
 
Yes, I meant proper face-off article on Eurogamer. The Infinite warfare video is not a proper face-off, just a short video, not published on Eurogamer.net, and published on Youtube one month after the release of the game.

And they got at least one thing wrong on the Resident Evil 7 article. I just pixel counted the pro version very roughly at 2936 horizontally, meaning roughly 1650p (similar to the 2880x1620 found by Nx gamer in his video), not the 2240x1260 DF said the game runs on Pro.

http://i.imgur.com/gCDYsCH.png

And the game is not completely 1080p on XB1. Some elements of the engine definitely run at half res (meaning 540p like Nx gamer hypothesized in his first video) compared to PS4. FXAA suddenly doesn't remove half the pixels.
http://i.imgur.com/fNIiGID.jpg
http://i.imgur.com/moi5Pru.jpg
Someone posted an italian article at GAF saying the game is 16xxp as well. Seems like DF got it wrong? That or the game uses a dynamic resolution and DF counted a stress area.
 
How do you know without trying? Basically I'd need to spend $10 to see if Black Tiger is any good or not which, let's be honest, is utterly ridiculous. So either demos are a requirement, or researching online before a purchase is (for which there'll be no info until some suckers have wasted money trying a new game), or Sony curate.

That said, the gameplay video shows it was a turkey. If PSN actually had game media as a requirement instead the utterly crap mish-mash of images, movies, broken movie links, failure to load any game details, etc., that Sony are clearly so proud of at the moment, that'd go a long towards helping people may marginally informed choices.

There's a couple things that immediately come to mind.
  1. Mandate that all games must have a playable demo that is representative of gameplay. For example, it must be from the game itself.
  2. Steam style of automatic refund if the request is sent before 2 hours have passed from the time the game was first launched by the user.
That would easily allow people to get an idea of what a game is like. Granted some games may not be considered good until more than 2 hours have passed, but that's a design issue with that game.

Regards,
SB
 
Yes, I meant proper face-off article on Eurogamer. The Infinite warfare video is not a proper face-off, just a short video, not published on Eurogamer.net, and published on Youtube one month after the release of the game.

And they got at least one thing wrong on the Resident Evil 7 article. I just pixel counted the pro version very roughly at 2936 horizontally, meaning roughly 1650p (similar to the 2880x1620 found by Nx gamer in his video), not the 2240x1260 DF said the game runs on Pro.

http://i.imgur.com/gCDYsCH.png

And the game is not completely 1080p on XB1. Some elements of the engine definitely run at half res (meaning 540p like Nx gamer hypothesized in his first video) compared to PS4. FXAA suddenly doesn't remove half the pixels.
http://i.imgur.com/fNIiGID.jpg
http://i.imgur.com/moi5Pru.jpg

Well, i agree for the XB1 version. Some more evidence here :

http://www.neogaf.com/forum/showpost.php?p=229192543&postcount=109

http://www.neogaf.com/forum/showpost.php?p=229232209&postcount=208

But for the Pro version : http://www.neogaf.com/forum/showpost.php?p=229242745&postcount=238
 
http://www.eurogamer.net/articles/d...de-tested-a-game-changer-for-unpatched-titles


Project Cars, F1 2016 and Assetto Corsa test:


PS4 Pro boost mode:

"The improvements vary from the dramatic to the inconsequential, but by and large, the end result is a highly valuable feature that we think Pro owners are going to love."

"the older unpatched titles that run in Boost Mode are unaware that they are running on a PS4 Pro and consequently don't take full advantage of the PS4 Pro capabilities" - some games (Knack, KZ:SF) increase in framerate similar to the increase in GPU clock speed (about 14%), theory that the GPU's running at 911MHz when in boost mode. Assassin's Creed Unity for example gets a very nice boost in minimums through crowds, Project Cars gets a massive boost, BF4 didn't drop a frame.
 

TL;DR: Resolution fixed @1440p, Performance better than on base PS4, Draw distance increased, resolution of god rays increased. Performance still better when using boost mode without the official patch
 
Jup, still suprised by the "good" quality of this Pro Patch. It ticks all the right boxes: Better resolution, better framerate & better graphics. Bethesda isn't normally that "careful" when it comes to PlayStation ports.
 
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