Curation is a function that I believe that the traditional games media should embrace in order to stay relevant.
I persionally think it does quite a good job regarding that.
Curation is a function that I believe that the traditional games media should embrace in order to stay relevant.
Yes, I meant proper face-off article on Eurogamer. The Infinite warfare video is not a proper face-off, just a short video, not published on Eurogamer.net, and published on Youtube one month after the release of the game.You mean written articles ?
Because :
Someone posted an italian article at GAF saying the game is 16xxp as well. Seems like DF got it wrong? That or the game uses a dynamic resolution and DF counted a stress area.Yes, I meant proper face-off article on Eurogamer. The Infinite warfare video is not a proper face-off, just a short video, not published on Eurogamer.net, and published on Youtube one month after the release of the game.
And they got at least one thing wrong on the Resident Evil 7 article. I just pixel counted the pro version very roughly at 2936 horizontally, meaning roughly 1650p (similar to the 2880x1620 found by Nx gamer in his video), not the 2240x1260 DF said the game runs on Pro.
http://i.imgur.com/gCDYsCH.png
And the game is not completely 1080p on XB1. Some elements of the engine definitely run at half res (meaning 540p like Nx gamer hypothesized in his first video) compared to PS4. FXAA suddenly doesn't remove half the pixels.
http://i.imgur.com/fNIiGID.jpg
http://i.imgur.com/moi5Pru.jpg
like crap..IMO...all the low res textures aren't helping it one bit..How does the game look without all those layers ofmake-uppost-processing
How does the game look without all those layers ofmake-uppost-processing
How do you know without trying? Basically I'd need to spend $10 to see if Black Tiger is any good or not which, let's be honest, is utterly ridiculous. So either demos are a requirement, or researching online before a purchase is (for which there'll be no info until some suckers have wasted money trying a new game), or Sony curate.
That said, the gameplay video shows it was a turkey. If PSN actually had game media as a requirement instead the utterly crap mish-mash of images, movies, broken movie links, failure to load any game details, etc., that Sony are clearly so proud of at the moment, that'd go a long towards helping people may marginally informed choices.
Yes, I meant proper face-off article on Eurogamer. The Infinite warfare video is not a proper face-off, just a short video, not published on Eurogamer.net, and published on Youtube one month after the release of the game.
And they got at least one thing wrong on the Resident Evil 7 article. I just pixel counted the pro version very roughly at 2936 horizontally, meaning roughly 1650p (similar to the 2880x1620 found by Nx gamer in his video), not the 2240x1260 DF said the game runs on Pro.
http://i.imgur.com/gCDYsCH.png
And the game is not completely 1080p on XB1. Some elements of the engine definitely run at half res (meaning 540p like Nx gamer hypothesized in his first video) compared to PS4. FXAA suddenly doesn't remove half the pixels.
http://i.imgur.com/fNIiGID.jpg
http://i.imgur.com/moi5Pru.jpg
Maybe they (Capcom) meant for the VR supersampled version ? Because multiple evidence suggest Pro version is roughly 16xxp...Well, i agree for the XB1 version. Some more evidence here :
http://www.neogaf.com/forum/showpost.php?p=229192543&postcount=109
http://www.neogaf.com/forum/showpost.php?p=229232209&postcount=208
But for the Pro version : http://www.neogaf.com/forum/showpost.php?p=229242745&postcount=238
Maybe they (Capcom) meant for the VR supersampled version ? Because multiple evidence suggest Pro version is roughly 16xxp...
It's not going to fix the frame-pacing issue but from reports around the net, it appears to be a locked 30 fps now with boost enabled.We want to see Bloodborne in boost mode!
Not surprising that if you lower resolution and draw distances your frame rate will climb.Performance still better when using boost mode without the official patch