No worries, you are always welcome to revive the XBO Technology discussion thread. It's been locked, but this may be a reason to re-open it again.Yo are right, I apologize.
As always, good grabs with the twitter.
No worries, you are always welcome to revive the XBO Technology discussion thread. It's been locked, but this may be a reason to re-open it again.Yo are right, I apologize.
Why is AF so rare, anyway? Like, even in games that aren't super stressful(Such as ports from last gen without craptons of new visuals) you still don't see it that often. What gives?
It's a real shame that the gameplay decisions have been such a detriment compared to the original TF.
Amazing job by Respawn + massive improvement compared to TF1 on XB1.
Digital Foundry: Face-Off: Battlefield 1
Battle royale.
Over the last few years DICE's titles have been a know quantity, with consoles and PC delivering a familiar experience when it comes down graphical quality and performance. However, changes are made with Battlefield 1, resulting in an interesting release from both gameplay and technical perspectives.
Would be interesting to see what was going on to cause the PS4 to stumble so much. If it was just the resolution, I can't imagine DICE wouldn't have dialed back the resolution a bit in order to have better performance. Perhaps there's a larger cost for dynamic resolution switching on the PS4 and thus it attempts to avoid dropping to a lower resolution more often? Grasping at straws there. It's just odd.
And MS didn't have marketing rights on any of those titles, and was therefore most likely not the lead platform.Sor far, if i'm not mistaking, it's the only game with dynamic resolution performing better on XB1, so i don't think it's the problem.
Black Ops 3, Doom, Batman (remaster), FF15, all of those games have a dynamic resolution and better performances on PS4.
It's a pity that they didn't test the resolution in 64 player matches, as both versions can drop below 720p there.
Sor far, if i'm not mistaking, it's the only game with dynamic resolution performing better on XB1, so i don't think it's the problem.
Black Ops 3, Doom, Batman (remaster), FF15, all of those games have a dynamic resolution and better performances on PS4.
If both variants can scale below 720p, then their dynamic resolution is working fine. Frame rate issues must be related to CPU.
But it doesn't explain why the lowest possible resolution on PS4 is as low as that on XB1.
It's the first time we're seeing something like that in a multiplatform game using a dynamic resolution.
To me, something is wrong with the PS4 version.