Digital Foundry Article Technical Discussion Archive [2016 - 2017]

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Yo are right, I apologize.
No worries, you are always welcome to revive the XBO Technology discussion thread. It's been locked, but this may be a reason to re-open it again.
As always, good grabs with the twitter.
 
It's a real shame that the gameplay decisions have been such a detriment compared to the original TF.

At least, from what I've watched on streams, the single player campaign is actually really good, albeit short. But it's a shame that the combat is far less fluid and dynamic now, at least from what I've seen.

Regards,
SB
 
Digital Foundry: Face-Off: Battlefield 1
Battle royale.

Over the last few years DICE's titles have been a know quantity, with consoles and PC delivering a familiar experience when it comes down graphical quality and performance. However, changes are made with Battlefield 1, resulting in an interesting release from both gameplay and technical perspectives.
 
Digital Foundry: Face-Off: Battlefield 1
Battle royale.

Over the last few years DICE's titles have been a know quantity, with consoles and PC delivering a familiar experience when it comes down graphical quality and performance. However, changes are made with Battlefield 1, resulting in an interesting release from both gameplay and technical perspectives.

So as usual, better resolution on PS4. However, unlike usual, performance can be significantly better on XBO, especially in multiplayer on large maps with lots of players. Part of the multiplayer advantage for XBO will come down to the CPU (more players, more stress on the CPU), however, that can't account for all of it as the performance drop on PS4 relative to XBO is much larger than 8% on the larger 64 player maps.

Would be interesting to see what was going on to cause the PS4 to stumble so much. If it was just the resolution, I can't imagine DICE wouldn't have dialed back the resolution a bit in order to have better performance. Perhaps there's a larger cost for dynamic resolution switching on the PS4 and thus it attempts to avoid dropping to a lower resolution more often? Grasping at straws there. It's just odd.

Regards,
SB
 
Would be interesting to see what was going on to cause the PS4 to stumble so much. If it was just the resolution, I can't imagine DICE wouldn't have dialed back the resolution a bit in order to have better performance. Perhaps there's a larger cost for dynamic resolution switching on the PS4 and thus it attempts to avoid dropping to a lower resolution more often? Grasping at straws there. It's just odd.

Sor far, if i'm not mistaking, it's the only game with dynamic resolution performing better on XB1, so i don't think it's the problem.

Black Ops 3, Doom, Batman (remaster), FF15, all of those games have a dynamic resolution and better performances on PS4.
 
Has Digital Foundry stopped using their PC with an i3 4130 and GTX 750 Ti? That'd be a pity, I liked that PC test the most in their older tests.
 
it's just part of Sony's plan to tank the performance on PS4 to make the PS4pro shine with this game, with a locked 53fps !

/JK

More seriously, i think i read that ps4pro games can't be less than 1080p, so it'll be interesting to see how the framerate fares, as the CPU is not much better.
 
Sor far, if i'm not mistaking, it's the only game with dynamic resolution performing better on XB1, so i don't think it's the problem.

Black Ops 3, Doom, Batman (remaster), FF15, all of those games have a dynamic resolution and better performances on PS4.
And MS didn't have marketing rights on any of those titles, and was therefore most likely not the lead platform.

DICE made a lot of improvements to the frostbite engine in BF1, and the XB1 was probably the lead platform.
 
It's a pity that they didn't test the resolution in 64 player matches, as both versions can drop below 720p there.
 
It's a pity that they didn't test the resolution in 64 player matches, as both versions can drop below 720p there.

Source?
If both variants can scale below 720p, then their dynamic resolution is working fine. Frame rate issues must be related to CPU.
 
Sor far, if i'm not mistaking, it's the only game with dynamic resolution performing better on XB1, so i don't think it's the problem.

Black Ops 3, Doom, Batman (remaster), FF15, all of those games have a dynamic resolution and better performances on PS4.

Sure but the resolution in those titles doesn't drop below the maximum that often on the PS4. Hence my wild stab in the dark that perhaps in BF1 in order to avoid more frequent changes in resolution they have a higher tolerance for lower performance before triggering a drop in resolution on the PS4.

Unlikely, I admit, hence wild guess. But I am curious as the drops in performance, as I mentioned, is far greater than the CPU power discrepancy between the 2 platforms.

Regards,
SB
 
If both variants can scale below 720p, then their dynamic resolution is working fine. Frame rate issues must be related to CPU.

But it doesn't explain why the lowest possible resolution on PS4 is as low as that on XB1.

It's the first time we're seeing something like that in a multiplatform game using a dynamic resolution.

To me, something is wrong with the PS4 version.
 
But it doesn't explain why the lowest possible resolution on PS4 is as low as that on XB1.

It's the first time we're seeing something like that in a multiplatform game using a dynamic resolution.

To me, something is wrong with the PS4 version.

IIRC at one point in time during BF1 beta PS4 was dropping resolution well below HD. Let me look around for that post, but the assumption there is that the GPU kept trying to reduce the resolution to hold that frame rate, when in reality it was the CPU that was unable to feed it.

Lemme look around and see if I can find it.
 
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