There are other hardware limitations. If games are compressed using zlib then the decompression chip will limit throughout.The old one's sata was hardware limited by usb. The new ones are not hardware limited.
Do you have a source for this?Bandwidth is software limited to equalize PS4s. Seek time is not.
Bandwidth is software limited to equalize PS4s. Seek time is not.
There are other hardware limitations. If games are compressed using zlib then the decompression chip will limit throughout.
That was the idea:IAnd are games stored on the HDD compressed?
The only downside would be if the decompressor was slower than reading raw data from the HDD (without compression) or reading raw data from the HDD and decompressing with the CPU - then you need to factor in, do you want that hit on the CPU at the time you're decompressing? Possibly not for streaming.
There are other hardware limitations. If games are compressed using zlib then the decompression chip will limit throughout.
What was my idea? I'm lost. What are you saying?It was your idea how SSD transfer rates are limited ...
Impressive performance for Primal :smile:
I'm certain this is so devs can use faster drives but mimic the performance of the stock 5400rpm drive that Sony include in shipping consoles. This is why you can turn it on and off.http://www.ps3devwiki.com/ps4/★_Debug_Settings
Slow HDD mode (retail mode presumably)
Was not present in first versions of OS. There is a story where devs were confused why SSD did not speed up load times on devkit.
Yup everything is identical on the Xbox One besides the resolution (900P for cut scenes on Xbox vs whatever you want on PC)Console version of RotTR
Texture res during cut scenes is the same AFAIK but the Xbox cut scenes have a "glowy filter post effect" dans smears the whole picture (this in addition of the lower 900P res and the fact that you can't pause them to take screenshot IIRC so there's constant motion blur..)Used your shot and one from PC at 1080p for comparisons sake
Similar but the native resolution helps, plus better AO + higher quality textures it seems. In cutscenes it doesn't seem like the game changed much though.
Used your shot and one from PC at 1080p for comparisons sake