What's wrong with them?
These are aluminium, not steel. Aluminium is soft, like doughnutsFrom my experience with metal (iPhone, iPod, macbook), they easily dent, scratches, and shows age.
If you're asking the DS4, the pins of the shoulder buttons that go into the hinge broke way too easily. I've been playing much less this gen and mine broke, which results in a "limb" shoulder button. My brother's broke too (though he plays 10x as much as me, though he didn't have this specific problem on the DS3), replaced both buttons. They may have changed that part to be metal with newer DS4's, IIRC.What's wrong with them?
The gamepad use steel? I wonder how they make it lightweight.These are aluminium, not steel. Aluminium is soft, like doughnuts
It depends on the steel and like Shifty says, it's only select parts that are using steel. Steel comes in hundreds of grades which cover many densitites. Higher density steel is heavier than lower density steel. We have a spectrometer for NDT so if somebody wants to send me a Elite controller and doesn't mind me taking it apart we can settle this ;-)The gamepad use steel? I wonder how they make it lightweight.
The decision to target 30fps allows Insomniac to give the game a CGI-style look that wouldn't be possible otherwise on PS4 hardware. A native 1080p framebuffer is in place, showing off the game's colourful worlds and wacky characters with vastly superior sharpness and clarity over the 720p image of the PS3 HD remaster and the 480i PS2 original.
Insomniac's visual push for CGI like qualities is impressive, but this is only possible due to the studio targeting 30fps. This provides double the render time per-frame compared to running at 60fps, allowing for a complex blend of lighting, effects, and geometry detail that helps to recreate the movie-like aesthetic. However, there is a tangible difference in how the remake plays compared to previous titles that run at 60fps. The controls feel weightier and less precise, and initially it feels like a real step down. For those used to this series playing at 60fps it takes a while to adjust, but after a few hours' gameplay starts to feel more effortless and the increase in controller latency is less of an issue.
The density variations between different steels is almost always tiny. Same with stiffness. Even most stainless steels aren't that far off from a typical high-tensile or whatever.It depends on the steel and like Shifty says, it's only select parts that are using steel. Steel comes in hundreds of grades which cover many densitites.
It's more usual to use a magnesium alloy for lightweight electronics. Steel is cheap though, and not massively heavy if used in smaller parts. As per the review, the controller feels heavier, so it's not 'light weight', and that weight is the substance afforded by the metal aspects. It's not a 100% metal design! AFAICS it's only sticks, pads and triggers that are metal, adding some grams. If the weight is much more, it's likely a more substantial plastic body.
The density variations between different steels is almost always tiny. Same with stiffness. Even most stainless steels aren't that far off from a typical high-tensile or whatever.
I agree with all of this.It's not the actual steel content which results in the material properties, it's whatever is mixed in. It's why more expensive grades of steel are heated traded in an atmosphere controlled vacuum furnace. Material production is invariably compromised by impurities during production and steel is no difference. Think it doesn't matter? Think again. The purity difference between cheap steel and more expensive steel may be a few percent in terms of impurities but this is sufficient to create a differential of 25-50% in ultimate tensile strength.
Performance Analysis: Doom beta on PS4 and Xbox One
UPDATE: id Software confirms dynamic resolution scaling on both console versions.
http://www.eurogamer.net/articles/digitalfoundry-2016-doom-open-beta-performance-analysis