^^this
Rewriting a major aspect of the engine like frame synchronization post-release would be a terrible choice. I doubt any experienced and sufficiently non-reckless developer would go for it. Best strategy here is just not to assume anything about people's technical competence without enough info to do so.
No 30 fps Halo game had input lag below 100ms. While there are 30fps games like NFS Hot Pursuit that have stable performance an less than 100ms input lag (and there is another one which is as low as a 60fps game).There's also the fact that uneven framepacing will result in worse controls.Maybe they can't fix the framepacing issue if they want to keep the low input lag in the game. I still think there is link between the two.
I remember Destiny Beta that was also plagued with frame-pacing issue on both consoles. They mainly fixed it, particularly on PS4, but the XB1 still had some of this issue after launch (not sure now) and even the PS4 after launch could still very rarely have it.
Halo(s) on X360 always had this problem too. But all games have all a very low input lag at 30fps. Comparable or even better than some 60fps games. As far as I know, no other 30fps games have that kind of input lag.
My theory is that in a way framepacing issue could be seen as some kind of mini framerate drop, but only from the part of the engine that maybe runs at 60fps internally (like the controls), while the other part (like the final output) runs at only 30fps.
LIke the game could run internally at 30fps but in parallel and in 2 16.67ms parts, maybe vaguely similar of how TLOUR run on PS4, except with the controls running at every 16.67ms of each part and the rendering displayed only every 33ms. So it'd improve the input lag and it'd allow them to have mini framerate drops of only one 16.67ms part of the rendering, so they still can catch the time lost in the next 16.67ms part of the rendering, because in a parallel engine the rendering never stop being computed, thus creating a 30fps average but irregular pacing.
Not sure if sufficiently clear but that's just a very vague theory based of not much....
Actually Sega Rally 1995 on the PS2 is the best rally game ever.
It does sound incredible from a graphics perspective, I want to see how amazing the PC version will look.
I don't think it would work in battlefield (60fps). Here we have many artefacts (e.g. trails), but the game/story is build that way, that the artifacts are actually wantedThat is one pretty game. More developers needs to use that image reconstruction tech, coz the 720p image looks very nice. They compare is briefly to Battlefield at the same resolution and the difference is dramatic.
Yeah, the artifacts don't bother me at all. They're definitely worth the compromise in my mind.I don't think it would work in battlefield (60fps). Here we have many artefacts (e.g. trails), but the game/story is build that way, that the artifacts are actually wanted
But when I saw battlefield hardline, I didn't note that it is 720p. Yes, the game is not good, but resolution is not everything for pretty graphics.
More pixels are just the easiest way to get rid of aliasing. but it is not the best way performancewise.
That doesn't sound right tbh, it should look 1080P because that's what it is. The reprojection will only produce artifacts, it won't make the image appear lower resolution.Just played a bit of Killzone MP tonight: The graphics are still really impressive particularly on the open levels. Still naively look between 900P and 1080p easily, even on slow or moderate motion when the re-projection still works as intended.
Retrospectively that could be the best reconstruction technique I have seen. Would be perfect for 4K gaming.
IIRC, when the system correctly detects that the reprojection is inaccurate, the "artifact" is spatial scaling. I recall it looking exactly like a horizontal half-res render in areas of the screen where this occurs.That doesn't sound right tbh, it should look 1080P because that's what it is. The reprojection will only produce artifacts, it won't make the image appear lower resolution.
Cant wait to see pc native 720p, 900p, 1080p vs xbone version. I bet pc native 900p would still looks a lot better than xbone. Right now ppl thinks it looks good because there isnt any other version to compare to. The game always looks super blurry and muddy to me since the very begining, i was shocked when previews says it runs at 1080p. The effects looks amazing though.
I have a feeling the PC version is going to suffer certain performance issues (nothing pertaining to Remedy or the Northlight engine), but more so being tied behind UWP. Plus, not having certain controls (levels of sampling control) over the IQ settings, is off-putting to me as a PC gamer.