I just find baffling they just ditched their Dark Souls 2 engine, in some ways it offers superior effects, bokeh DOF for example and its performance was spectacularly optimized and and looked pretty damn clean because it was obviously modeled after FXAA support, it had its moments where it looked bad but all around I would have preferred that engine to be their basis for their new Dark Souls 3.
From Bloodborne, the advantages of this new engine I can tell are a huge amount of geometry they added, it really surprised me, there was no trickery needed, no parallax occlusion mapping, every single brick on a road or a wall had its geometry, I suspect they also delved deep into tessellation and/or displacement maps. Their engine became too taxing for 60 fps on consoles and image quality took a huge hit, Bloodborne for the most part is shimmering city, the AA pass is completely ineffective in some parts, they cheaped out on the DOF effects and the light shafts resolution too. This engine is all about geometry and textures, they went a little too insane I think. I don't even think they have PBR model going on? At times it looked like it does. I don't know, this new engine feels like a mixed bag... especially on consoles.
From Bloodborne, the advantages of this new engine I can tell are a huge amount of geometry they added, it really surprised me, there was no trickery needed, no parallax occlusion mapping, every single brick on a road or a wall had its geometry, I suspect they also delved deep into tessellation and/or displacement maps. Their engine became too taxing for 60 fps on consoles and image quality took a huge hit, Bloodborne for the most part is shimmering city, the AA pass is completely ineffective in some parts, they cheaped out on the DOF effects and the light shafts resolution too. This engine is all about geometry and textures, they went a little too insane I think. I don't even think they have PBR model going on? At times it looked like it does. I don't know, this new engine feels like a mixed bag... especially on consoles.