Digital Foundry Article Technical Discussion Archive [2015]

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Yeah that was one of the least detailed tech articles DF has ever posted. They discuss the flaws with gameplay more than anything else.
 
A real DF technical analysis will come this week. From my playtime best looking game.

The face are not the best of the industry. It depends of the character some are better than other, facial animation are not very good, I prefer Ryse Eye shader or UC4 demo eye.

some nitpick:

  • classical shadow maps problem with self shadowing. Other shadow are very good.
  • The same problem than Quantum Break demo on Galahad hair. Good thing it is not visible from the back and not a a problem 70% of the playtime.
 
For the AF database:

To start, we were at least happy to see a full 1920x1080 presentation on both new consoles, albeit with a rather basic FXAA implementation handling anti-aliasing duties. Capcom's FXAA implementation produces relatively clean edges but also suffers from mild texture blurring on distant surfaces. Both versions also make use of what appears to be full 16x anisotropic
 
This is very strange. It doesnt look like a demanding game either. Makes you wonder what went wrong?
The performance difference is huge. Knowing also that the PS4 has more power under its hood it is one of the most surprising results
But this game does seem to have AF on the PS4. Could the performance difference be related?
 
if it was that then they could have just turned it off? someone on gaf noticed that in the bit they are talking about the lamp is lit on PS4 but not on XBO
 
Doubt it, unless the game is fully bandwidth bound AND at the same time circumvents these issues through the esram. And I somehow don't think we're running into bandwidth problems here... though I am not sure. The specular shader stuff seems odd, as well.
 
This is very strange. It doesnt look like a demanding game either. Makes you wonder what went wrong?
The performance difference is huge. Knowing also that the PS4 has more power under its hood it is one of the most surprising results
But this game does seem to have AF on the PS4. Could the performance difference be related?

And The Last of Us remastered have 16xAF is more advanced than this game And run better. I am sure TLOUR use GNM, maybe they use GNMX api...

Same thing for Tomb Raider remaster running better than this game.

Use GNMX api is not the best things to do to have good performance on PS4...
 
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While DF seems to think this could be GPU related judging by their comments, shouldn't we be expecting some X1 multiplatforms to run a tad better due to CPU? X1 has a hardware advantage of 9% in CPU clock, and according to those leaked documents an extra .5-.8 of a core on top of that (presuming ps4 is still at 6 cores available). That's an ~18-23% advantage in theory (although I dont remember the timing when MS released the extra partial CPU core vs this games development time frame). That's half as much as the PS4's much ballyhooed 40% flops advantage.

And this remaster would presume to be the type of game where the bottleneck isn't the GPU, although DF thinks it is related to GPU factors.

At least I have been expecting it in the odd game.

Anyways it's a really huge difference, again the table puts hard numbers to it, minimum framerate of 42 vs 27. although they removed average framerate from the table this time for some inexplicable reason. I guess they feel that less information is better :D We finally got the framerate info one article ago and they're already paring it back.

Anyways X1 resolution database in sig updated.
 
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While DF seems to think this could be GPU related judging by their comments, shouldn't we be expecting some X1 multiplatforms to run a tad better due to CPU?
It's not running "a tad" better on Xbox One, it's running a shedload better in some circumstances.
 
While DF seems to think this could be GPU related judging by their comments, shouldn't we be expecting some X1 multiplatforms to run a tad better due to CPU? X1 has a hardware advantage of 9% in CPU clock, and according to those leaked documents an extra .5-.8 of a core on top of that (presuming ps4 is still at 6 cores available). That's an ~18-23% advantage in theory (although I dont remember the timing when MS released the extra partial CPU core vs this games development time frame). That's half as much as the PS4's much ballyhooed 40% flops advantage.

And this remaster would presume to be the type of game where the bottleneck isn't the GPU, although DF thinks it is related to GPU factors.

At least I have been expecting it in the odd game.

Anyways it's a really huge difference, again the table puts hard numbers to it, minimum framerate of 42 vs 27. although they removed average framerate from the table this time for some inexplicable reason. I guess they feel that less information is better :D We finally got the framerate info one article ago and they're already paring it back.

Anyways X1 resolution database in sig updated.
What do you think is CPU intensive in this game?
 
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