shredenvain
Regular
Yeah that was one of the least detailed tech articles DF has ever posted. They discuss the flaws with gameplay more than anything else.
http://www.eurogamer.net/articles/digitalfoundry-2015-resident-evil-revelations-2-face-off
"Xbox One trumps PS4 in Capcom's new sequel."
This is very strange. It doesnt look like a demanding game either. Makes you wonder what went wrong?
The performance difference is huge. Knowing also that the PS4 has more power under its hood it is one of the most surprising results
But this game does seem to have AF on the PS4. Could the performance difference be related?
It's not running "a tad" better on Xbox One, it's running a shedload better in some circumstances.While DF seems to think this could be GPU related judging by their comments, shouldn't we be expecting some X1 multiplatforms to run a tad better due to CPU?
What do you think is CPU intensive in this game?While DF seems to think this could be GPU related judging by their comments, shouldn't we be expecting some X1 multiplatforms to run a tad better due to CPU? X1 has a hardware advantage of 9% in CPU clock, and according to those leaked documents an extra .5-.8 of a core on top of that (presuming ps4 is still at 6 cores available). That's an ~18-23% advantage in theory (although I dont remember the timing when MS released the extra partial CPU core vs this games development time frame). That's half as much as the PS4's much ballyhooed 40% flops advantage.
And this remaster would presume to be the type of game where the bottleneck isn't the GPU, although DF thinks it is related to GPU factors.
At least I have been expecting it in the odd game.
Anyways it's a really huge difference, again the table puts hard numbers to it, minimum framerate of 42 vs 27. although they removed average framerate from the table this time for some inexplicable reason. I guess they feel that less information is better We finally got the framerate info one article ago and they're already paring it back.
Anyways X1 resolution database in sig updated.
What do you think is CPU intensive in this game?