Digital Foundry Article Technical Discussion Archive [2015]

Discussion in 'Console Technology' started by DSoup, Jan 2, 2015.

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  1. DSoup

    DSoup Series Soup
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    Digital Foundry: Project Cars boosts visuals - and runs faster (patch 1.04)

    Needless to say we're still impressed by the progress this game has made since launch. As with its day one state, it's not a locked 60fps experience on either PS4 or Xbox One when really pushing the engine, but it is a step forward for the optimisation effort on console and there's a sense of genuine progression on what was already an impressive title.
     
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  2. damienw

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    Speaking of motion blurs, what does the Frostbite engine do? It looks terrible in action. I've been revisiting Hardline and BF4 and it looks like a weird smear effect. It's not very pleasing to the eye.
     
  3. TheAlSpark

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    Got any screenshots?
     
  4. nightshade

    nightshade Wookies love cookies!
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    I know what you mean, I observed it first since BF3. It's difficult for me to explain as I've learned to more or less overlook it and hence haven't noticed it all that much recently. But it's like there aren't enough samples but at the same time it seems to be very smudgy looking as if they smudge the effect to make it look like it has lot higher samples. (Don't know if that's a thing, might not even be a thing...just an observation)
     
  5. Cyan

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    This post of @Dave Baumann in the backwards compatibility thread makes me think about why they didn't include in the article the most complex games -Mass Effect wasn't, and unlike ME3, didn't run well on the PC ether- of the initial BC list, like Viva Pinata and Banjo and Kazooie: Nuts and Bolts. I am very curious about those.

    I guess that, since they are reporting issues and stuff, maybe they will do something similar in a future article.

     
  6. damienw

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    You know I haven't done it because usually when it happens I'm in a fire fight. I have tried to find a pic online but haven't found the exact issue. To describe it, I'd say it almost looks like The Picard Maneuver. The gun I'm holding appears to jump to a new position and there's a trailing effect so it appears to be in 2 positions at once. It honestly pulls me out of the immersion because the BF games are very pretty, otherwise.
     
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  7. Cyan

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    Basically the same happens to me with Far Cry 4 (X1 version=, in my case I just can't play that game. Something is wrong with it and it's difficult to describe. The framerate is "jumpy", I can notice the little jumps in the framerate, but that's a lesser evil, typical of 30 fps games for me. But once you add that strange motion blur that smears all the image, then that's it...I can't play...
     
  8. pjbliverpool

    pjbliverpool B3D Scallywag
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    Lol, awesome description :D
     
  9. Globalisateur

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    The combat sections have a solid 30fps on XB1 with very rare drops in Batman (XB1). But lots of tearing (with regular ~25fps drops) in the batmobile sections, gamersyde have now a new plugin that can detect it.

    http://www.gamersyde.com/news_our_xb1_videos_of_batman_ak-16773_en.html
     
  10. Shortbread

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    Face-Off: Payday 2: Crimewave Edition

    Sony really needs to figure out why certain developers are having trouble in this area. Or force the minimal level of AF by default - within the SDK environment.
     
  11. Shortbread

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    IMHO, Sony just needs to fix/patch the SDK on forcing AF... rather than being developer dependent (choice). This way, there is no oversight by Sony, nor the developer.
     
  12. Cyan

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    I guess they are going to correct that with a patch. They should also patch the netcode of the X1 version asap.
     
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  13. Globalisateur

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    From what I have finally learned from my long investigation (that is now completely done), compared to PC and XB1, on PS4 there is only one simple additional step in order to specify the AF level that is not needed on PC & XB1. If you don't do this, the default AF will be set to 2xAF or Trilinear depending of the SDK build used.

    Sony guys told us several times, like a mantra. Their SDK is fine, It's up to the developers.
     
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  14. TheAlSpark

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    "Aren't you really unsure if you don't want to disable AF?"

    :confused:
     
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  15. Scott_Arm

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    "Aren't you really unsure if you don't not want to disenable AF? (yes/no/maybe)"
     
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  16. 3dilettante

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    "Simon says"
     
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  17. TheAlSpark

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  18. Scott_Arm

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    "The military use of children takes three distinct forms: children can take direct part in hostilities (child soldiers); they can be used in support roles such as porters, spies, messengers, lookouts; or they can be used for political advantage [either] as human shields and/or in propaganda. Do you support enabling AF? (yes/no)"
     
  19. hesido

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    If it's one additional step, how hard is it to take that step? This is getting ridiculous. Even if it's a bit convoluted to set AF flags, aren't the devs at all bothered by the smudgy textures? Or is there still some weird thing we don't know due the NDA's?
     
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  20. Billy Idol

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    Yeah, this is more than curious.

    Or it is a testament of the current QA in the gaming industry (see recent Batman PC release)...
     
    #1060 Billy Idol, Jun 23, 2015
    Last edited: Jun 23, 2015
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