Do disk games auto-start, or are you presented with a menu to select the game?
Where on earth is it?There is an auto start option.
Where on earth is it?
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Apparently in my dreams. I just checked it again and no it doesn't auto starts...why did I think it did?
Time travellers from 2004?
I dont know what makes the PS4 itself too complicated.
"We did find it challenging early on to get it to 1080p. That's why we made the decision to drop to 900. That's what we demoed and were showing around E3 time. And Microsoft was just like, 'This is unacceptable. You need to figure out a way to get a better resolution.' So we worked with them directly, they gave us a code update to let us get to full 1080p."
The cause and effect is fairly straightforward. In areas with more enemies and effects - like the Tristram gates battle, or chaotic Act Two overground encounters - we now see frame-rates drop from the locked 60fps seen at 900p to the low 50s. In short, while Blizzard closes the gap between Xbox One and PlayStation 4 in terms of image quality, there are now performance issues that creep in at the game's extremes while at 1080p. They're not game-breaking, and many players may not even notice - but it's clear that a 44 per cent boost to resolution doesn't come for free: in the same scenarios, the 900p version proved smoother.
http://www.eurogamer.net/articles/d...o-3-xbox-one-1080p-patch-performance-analysis
So MS is concerned about resolution and is actively trying to get to 1080P at all costs?
I don't think that'll help. People know XB1 can't hit 1080p because the Internet says so. Articles like DF tell us so. If MS trade resolution for framerate, all that'll happen is the tune will change from 'can't hit 1080p' to 'can't hit 60 fps'. As long as there's a performance deficit with the competition, it'll be highlighted. IMO MS should butt out and let the devs choose what's best for the gamers and their game (which we'll all grumble about anyway).
The article tries to put this in a very positive way but basically Microsoft told Blizzard to sacrifice framerate for resolution.So MS is concerned about resolution and is actively trying to get to 1080P at all costs?
I don't think that'll help. People know XB1 can't hit 1080p because the Internet says so. Articles like DF tell us so. If MS trade resolution for framerate, all that'll happen is the tune will change from 'can't hit 1080p' to 'can't hit 60 fps'. As long as there's a performance deficit with the competition, it'll be highlighted. IMO MS should butt out and let the devs choose what's best for the gamers and their game (which we'll all grumble about anyway).
Once third party developers start to get really into heavy (I mean; balls to the wall heavy) asynchronous compute, I'm pretty sure the freed Kinect resources aren't going to matter for the 1080p checkmark box... but rather matching compute for compute tasks between PS4/XB1. This is where things will get interesting...
I'd assume a move to a more compute based workload would benefit the XBO at least as much as the PS4. Afterall the ratio of FLOPs between the two consoles currently being allocated to pixel shaders won't change when those same FLOPs are allocated to compute shaders. However where pixel shaders may rely more on ROP throughput (a big PS4 advantage) compute shaders don't, therefore removing a potential bottleneck in the XBO architecture. High end PC GPU's should also benefit given they have much higher Shader:ROP ratio's than the consoles (especially PS4).
I'm talking about moving non-graphic tasks, which requires a lot of compute, over to the GPU. XB1 will have a more problematic time balancing (consistent framerate, 1080p, compute, etc...) because of the CU/ACE deficit that exists between PS4/XB1. Sure, certain task will operate better for XB1, but I don't see it maintaing "parity" because of the lack of hardware, IMHO.
I don't think that'll help. People know XB1 can't hit 1080p because the Internet says so. Articles like DF tell us so. If MS trade resolution for framerate, all that'll happen is the tune will change from 'can't hit 1080p' to 'can't hit 60 fps'. As long as there's a performance deficit with the competition, it'll be highlighted. IMO MS should butt out and let the devs choose what's best for the gamers and their game (which we'll all grumble about anyway).