Anybody curious about this may find the Wired article 'Racing the Beam' an interesting read. The Atari 2600 was my first experience of video games and I still remember the day my dad brought one home
Looking back, it's crazy what Atari (and Activision) programmers achieved with so little. You can google David Crane's recollection of developing Pitfall.
David Crane! There's a name I haven't heard in a long time. Those old school programmers were very talented, they did level design, music, art and all the coding typically working alone for months and then sitting down with management to see if they had something to go to market with.