How is higher fidelity art not an artistic choice? Are you actually saying game quality graphics is art and CG is not art?
Are you deliberately trying to misunderstand the point? Yes you can choose 30fps over 60fps in order to allow increased graphical detail. That is of course an artistic choice. But it's specifically a choice to sacrifice framerate in favour of graphical detail. There is no inherent artistic value in having a low framerate in real time graphics all other things being equal.
Sure I would because I know the most powerful PC could still be brought to its knees with CG level assets/simulation which is the ultimate goal. I'd cap it at 30fps and keep throwing stuff at it until it cannot render at higher frame rates. Of course the assets are even higher quality than the assets used in the console version. There are many things in the console version that could be improved.
No that's not an option. The developers would not devote thousands of man hours to improving the core graphics of the PC version in order to max out the highest end PC setups, and even if they did, as DrJay24 has pointed out, the game could not be further upgraded after release while PC hardware would continue to increase in power. So I'll ask the question again.
Would you expect a PC port of Ryse to be artificially capped at 30fps leaving performance on the table in those systems that had it to spare?
I know at least one released current gen game that has already used this technique...it's not new man....
There is also a tech demo of frame interpolation being done with current gen that Star Wars game...
Really? Which current game targets 24fps while simulaneously offering a 100% smooth gameplay experience (like movies)?