For game play, 60 fps is obviously always the better choice. 60 fps game is more responsive to player input. Less input lag is always better for game play. Some game genres are almost impossible to play if the input lag it too high. 30 fps improves graphics quality, but it's always a trade off: Game play suffers. Movies do not have this same problem, since there's no user input. User reaction time doesn't matter to the movie watching experience.
The key factor to the "movie look" isn't 24 fps, it is the motion blur (caused by the long 1/48s frame exposure time). It makes movies feel "dream like", and many people like that. However nobody would like that same feeling if they had to perform constant quick eye movements and instant reactions based on what they see. Many activities in real life require that. Real life is a infinite reaction loop. Many games try to simulate real life actions, and thus are similar in this matter.
There's no hard technical limitations in bringing similar looking motion blur to 48 fps movies (just exposure by the full frame length). At 60 fps, similar motion blur would however require some extra trickery (as frames would overlap if we wanted to have a 1/48s exposure time). If people like this look, then I don't see a reason why couldn't we achieve a similar look with a higher frame rate (for the positive things). The higher frame rate would get rid of all the problems with judder in fast (sideways) movement. Nobody loves the 24 fps movement judder, not even the hardcore movie fanatics. It's the dreamy motion blur they love.
The key factor to the "movie look" isn't 24 fps, it is the motion blur (caused by the long 1/48s frame exposure time). It makes movies feel "dream like", and many people like that. However nobody would like that same feeling if they had to perform constant quick eye movements and instant reactions based on what they see. Many activities in real life require that. Real life is a infinite reaction loop. Many games try to simulate real life actions, and thus are similar in this matter.
There's no hard technical limitations in bringing similar looking motion blur to 48 fps movies (just exposure by the full frame length). At 60 fps, similar motion blur would however require some extra trickery (as frames would overlap if we wanted to have a 1/48s exposure time). If people like this look, then I don't see a reason why couldn't we achieve a similar look with a higher frame rate (for the positive things). The higher frame rate would get rid of all the problems with judder in fast (sideways) movement. Nobody loves the 24 fps movement judder, not even the hardcore movie fanatics. It's the dreamy motion blur they love.