It will likely be a year before we can really determine the real world difference between the consoles. Remember the whole 30 fps vs 60 fps of early Madden in the PS3 and 360? That wasn't indicative of the PS3's lack of power. And it got resolved eventually.
But the problem is first impressions matter, and if MS had less mature tools than Sony for a console being released at the same time, MS still messed up big time.
Can't just look at Madden.
It may also take more than a year to realize several "leap" in performances ?
In the PS360 era, the PS3 was more gimped by the split RAM size. The Cell + RSX combo has the necessary peak power, L1-level latency, and high internal bandwidth to work things through.
Most launch games didn't use the SPUs except for perhaps vertex culling, which explain the unrealized power. But for games that tap on the SPUs selectively, you could already glimpse at some potential (e.g., RFOM's glass simulation, Hedgehog physics, and 40 player MP right off the bat; 1080p vast sea-air-land Lair game world + 7.1 audio, 1080p F1 with rain, etc). Some were early effort, but you could see the developers try. It was not blind faith.
We have also heard developers (desperately) trying to implement better streaming subsystem to alleviate memory size limit. There is also the RSX's weakness in dealing with alpha transparency. Those problems would become more challenging for later games. They never did go away, but developers worked around them. The first parties simply craft games that are tailored to their target platform's strength.
In the sports game genre, MLB on PS3 was actually more interesting to watch than Madden
Nextgen ? If the developers develop their contents like a PC game, then the platform that is the closest to PC architecture may get an easier time. But the peak power, better latency, and tool advantage should be there as long as the developers, especially first parties, tap on them.
We should be able to see even Cloud contribution in various areas, from CPU MP to GPU-based remote game streaming.