That's what I think.Nah... It may mean they haven't finalized the numbers, or they don't want to get into the discussion. ^_^
The Chinese dev (you posted) leaked that a game has more than 5GB (i.e., 5GB + system heap). Then again, that was a while ago. Also unofficial source.
Digital Foundry: the complete Xbox One architects interview
http://www.eurogamer.net/articles/digitalfoundry-the-complete-xbox-one-interview
Maybe you could detail the bits that are misleading or incorrect?
I would say anytime they speak about the details of the PS4.
Yes that... lots of Conjecture/PR/FUD dealing with that area. Some of the double talk was annoying at times, but I'm not going to harp on it.... everyone has a point of view, regardless if we like it or not.
Geez... this is really not the forum for random commentary spinning this as the engineers being pr spinners... Christ just let it go man and address the actual Data contained in the article
The problem I have with all this "balanced" talk is that it suggest AMD has no idea how to balance it's own GPU's.
If the PS4 has "too much" CU power for a balanced system then what does that say for the R290X? Or for AMD who designed it as their flagship product?
The R9 290X compares to the PS4 as follows based on the currently rumored specs and a 1050Mhz core clock:
ROP Throughput: 1.8x
CU Throughput: 3.21x
Triangle Setup: 2.63
Memory Bandwidth: 1.84 - 2.1x (depending on whether you include system memory)
CPU performance (estimated on high end quad Haswell): 2.5x
So clearly the has even more CU power relative to all other parts of the system and so why would AMD do this if they know the CU's will be bottlnecked by the rest of the system? Why not spend those transistors on fewer CU's and beef up the rest of the GPU instead?
In a way they did. The 290 has fewer CU's that do more within them. That architectural change most likely imparts the better functionality and bandwidth utilization. Isn't the 290 only 4 CU's? Maybe I misinterpreted the leaked specs.
In a way they did. The 290 has fewer CU's that do more within them. That architectural change most likely imparts the better functionality and bandwidth utilization. Isn't the 290 only 4 CU's? Maybe I misinterpreted the leaked specs.
In a way they did. The 290 has fewer CU's that do more within them. That architectural change most likely imparts the better functionality and bandwidth utilization. Isn't the 290 only 4 CU's? Maybe I misinterpreted the leaked specs.
290xt = 48 CU vs 8970 = 32 CU.
The fully enabled Hawaii die features 4 CUs (Compute Units), each CU has 11 SMIDs which amount to 44 SMIDS results in 2816 stream processor count, 176 Texture mapping Units, 44 Raster Operators.