The article says it's time sliced, so it would get 100% of the GPU for 10% of the time.no, it just means the OS gets 10% when it asks for it.
Is it supposed to be fixed or dynamic?
The article says it's time sliced, so it would get 100% of the GPU for 10% of the time.no, it just means the OS gets 10% when it asks for it.
Is what goossen says impossible or possible? Or need more info. Nothing is ever cleancut it seems lol
Curious. Why haven't there been any leaks regarding it on PS4? I would imagine it would (negatively) impact performance similarly to Xbox One, yet nobody (MS\Sony, DF, VGleaks) has made any real mention of it really.
Is 10% just that much higher than whatever PS4 is doing?
Weird.
It was 10% on the old 360 too?Curious. Why haven't there been any leaks regarding it on PS4? I would imagine it would (negatively) impact performance similarly to Xbox One, yet nobody (MS\Sony, DF, VGleaks) has made any real mention of it really.
Is 10% just that much higher than whatever PS4 is doing?
Weird.
That's how it was done on the 360. I have no idea how it is done on the X1.What if it's a very coarse slicing, maybe a full 1.6ms at every vblank, the harm done for wiping it clean would be minimal because it would be when the game code is restarting a new frame anyway. And it would help kinect get a very low latency, the game code would receive kinect data right at the moment it needs it to start a new frame.
There's nothing outlandish or impossible about it.
They are free to design the system with a reserve, and they are free to design said system with the ability to tweak it up or down.
It's not clear how many knobs there are for thGPU's arbitration policies, but they can be very involved.
The time slicing for background threads and their priority with the GPU can be modified.
Resource reservations for storage and pipeline allocations can be tweaked.
What if it's a very coarse slicing, maybe a full 1.6ms at every vblank, the harm done for wiping it clean would be minimal because it would be when the game code is restarting a new frame anyway. And it would help kinect get a very low latency, the game code would receive kinect data right at the moment it needs it to start a new frame.
Curious. Why haven't there been any leaks regarding it on PS4?
Sony refused to comment on it when DF asked the question.
Is there a link to the interview showing how the question was posed? I didn't find it in the DF interview with Cerny.
They didn't. Matter of fact, several sources have said that it's more than 5GB available for games. I'm just saying that's the only time I've seen Sony say they don't want to talk about reservation numbers was when DF posted that article.
They didn't. Matter of fact, several sources have said that it's more than 5GB available for games. I'm just saying that's the only time I've seen Sony say they don't want to talk about reservation numbers was when DF posted that article.
Did anyone from Sony confirm the 3GB OS reservation ?