with xbox having 264GB/s of bandwidth (esram's 196GB/s + ddr3 68GB/s)
Major Nelson is that YOU ??
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with xbox having 264GB/s of bandwidth (esram's 196GB/s + ddr3 68GB/s)
i have a question, i get the many comparisons of xbox one to a 7770 or 7790 because of the number of CUs but wouldn't it make more sense to compare it to a 7870/7970 because of xbox one's bandwidth? with xbox having 264GB/s of bandwidth (esram's 196GB/s + ddr3 68GB/s) it seems like it would make more sense to compare it to a higher end card then there maybe a clock increase right? so wouldn't that put the esram even higher?
Major Nelson is that YOU ??
Why would we compare a GPU with 12 CU's and 68GB/s shared memory bandwidth to it's main memory pool plus 32MB esram at a rumoured 196GB/s bandwidth achievable only under very specific circumstances to a 32 CU GPU with 264 GB/s of dedicated and guaranteed memory bandwidth to it's main memory pool?
Is there a link?on another forum, a programmer/engineer explained how they increased the bandwidth.
what? read the digital foundry post ms has increased the esram bandwidth to 196GB/s. 196+68 = 264.
on another forum, a programmer/engineer explained how they increased the bandwidth.
Eurogamer said:"Well, according to sources who have been briefed by Microsoft, the original bandwidth claim derives from a pretty basic calculation - 128 bytes per block multiplied by the GPU speed of 800MHz offers up the previous max throughput of 102.4GB/s. It's believed that this calculation remains true for separate read/write operations from and to the ESRAM. However, with near-final production silicon, Microsoft techs have found that the hardware is capable of reading and writing simultaneously. Apparently, there are spare processing cycle "holes" that can be utilised for additional operations. Theoretical peak performance is one thing, but in real-life scenarios it's believed that 133GB/s throughput has been achieved with alpha transparency blending operations (FP16 x4)."
i already understood from a cu perspective, and i don't necessarily mean only to a 7970, but i mean higher parts in general. we compare the ps3 to a 7850, wouldn't it be just as fitting to compare the xbox one's gpu to a 7850 because of it's bandwidth? i mean it has more than ps4 does now so surely if ps4 can be compared why not xbox one? it just seems to me xbox one's gpu CUs aside is really beyond a 7770/7790. from what i can understand wouldn't having that much bandwidth on esram completely make a 1 to 1 comparison of CUs with desktop parts kind of pointless?
Is there a link?
How did they increase it?
If you are going to pretend it has 264GB/s bandwidth, might as well pretend it has infinite bandwidth and do a thought experiment - where is the bottleneck now? Is it the 12CUs? If so what is a good amount of bandwidth to pair with 12CUs since you don't want to pay for infinite bandwidth? Well look at the discrete AMD parts, then add 20-30GB/s for the part that the CPU and IO use. What is the number you get? Probably around 80-110GB/s.
So do think MS made an unbalanced system with too much memory bandwidth?
I would not go with that assumption.
http://forum.teamxbox.com/showpost.php?p=14035488&postcount=2623
double pumping is the assumption.
but doesnt the esram help alievate the loewer number of CUs?
I would not go with that assumption.
The use of the terminology is not consistent with what is commonly described as double pumping for the example DDR memory.
I find the idea of smudging operations so that they can fractionally spread over 15 of 16 cycles dubious. The application of quantum tunneling to make a digital interface magic up twice the performance is not compelling to me.
what? read the digital foundry post ms has increased the esram bandwidth to 196GB/s. 196+68 = 264.
The Xbox 360 has 22.4 GB/s of GDDR3 bandwidth and a 256 GB/s of EDRAM bandwidth for a total of 278.4 GB/s total system bandwidth.
http://forum.teamxbox.com/showpost.php?p=14035488&postcount=2623
double pumping is the assumption.
but doesnt the esram help alievate the loewer number of CUs?
but doesnt the esram help alievate the loewer number of CUs?
So do think MS made an unbalanced system with too much memory bandwidth?
I find the claim extremely dubious to be honest, something that's more aimed at giving forum warriors some extra ammunition in console wars than something that's actually usable in the real world.
but doesnt the esram help alievate the loewer number of CUs?
ESRAM is just help feeding the CUs, the CUs are doing the work (rendering).
So much faster than the PS4 I don't know why they bothered with an update
This seems pretty dubious, DF has a history of digging up arcane technical documents and exposing them, the same as they did for PS4's RAM reservation. You'd have to basically think MS circulated some arcane technical document just "knowing" that DF would find it, write it up, and that people would care. Pretty far into tinfoil hat territory.
Besides all that MS has shown little interest in discussing any aspect of Durango's technical specs. They are perfectly comfortable apparently with the near ubiquitous assumption that PS4 is more powerful.
The eSRAM stuff was apparently from developer sources. I'm not sure that keeping the dev environment up to date should count as PR from MS.The DF either got info from MS insiders or from devs who got their info from MS insiders at least when it comes to the "bidirectional computational holes" and other recent stuff, not from arcane technical documents. It's a simple PR move not unlike putting Cerny out there but at least he is answering questions. MS is quiet about the hardware because MS is quiet about everything. Remember specs don't matter so why discuss them. All kinds of speculation arises in the absence of facts and all kinds of sauce remain to be found in the gaps of knowledge. I'm reading lots of noise about the XB1 CPU being either piledriver or a "proper GC 2.0 custom APU" ...
Yeahhh. A company that has PR mouthpieces in place decides that the best way to advertise an obscure number is through the grapevine.The "developer source" could work at a Microsoft studio, and leaking "new" details through Leadbetter could be part of the same whisper campaign that brought us the reddit AMA from a "confirmed Xbox One dev".
Yeahhh. A company that has PR mouthpieces in place decides that the best way to advertise an obscure number is through the grapevine.
I think you need to up your meds, the paranoia is coming back. I worked at MS for 9 years, and in my experience, they're just not that convoluted.