Digital Foundry Article Technical Discussion Archive [2012]

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As unflattering as the textures are in res6, I'd still trade that for the much superior deferred lighting and SSAO. The game immediately looks better than Res5 simply due to the new lighting model, the fire effects, the explosions are also much improved. They're pushing a lot more on screen this time and I'm just glad the game didn't dip to subHD category.
 
As unflattering as the textures are in res6, I'd still trade that for the much superior deferred lighting and SSAO. The game immediately looks better than Res5 simply due to the new lighting model, the fire effects, the explosions are also much improved. They're pushing a lot more on screen this time and I'm just glad the game didn't dip to subHD category.

Agree. The lighting model is most welcome. Especially the SSAO.

RE5 looks weird now without it. But I do miss the texture fidelity from RE5.
 
the barbed fence is a texture, you can see it in the PS3 screenshot to the right where it supposedly is missing.
 
I think the textures are RE5 level.

RE5 had fantastic motion blur, and the radial blur during an explosion was a nice touch too.
Also the DoF they use in RE6 when in cover is pretty damn crappy, I'm not asking for Bokeh but would've been good if they had somehting better or just removed it entirely considering it doesn't always kicks in when you are in cover.
 
the SSAO they use must be very high quality, hard to spot those halo around objects, and not use under day light. They still got a lot of motion blur in cut scene. I think RE5 did a much better job to hide the horrible texture with their piss filter, everything just looks more consistence where RE6 looks horrible with the character standing right next to a low res texture.
 
I never knew the game was using SSAO, thought AO was simply baked into texture. Must surely be of very high quality then cause I never noticed artifacts.
 
the SSAO they use must be very high quality, hard to spot those halo around objects, and not use under day light. They still got a lot of motion blur in cut scene. I think RE5 did a much better job to hide the horrible texture with their piss filter, everything just looks more consistence where RE6 looks horrible with the character standing right next to a low res texture.

I think you have found the real point, here. A lot of people claims how better are texture in RE5 compared RE6 but it's completely unfair, I don't remember anything of particularly better in RE5. Probably a smarter use of the filter, gave to a lot of people that impression.
 
Glad they hit this close to parity, too bad the game doesn't look to be worth the money. I may pick it up down the road for ~$10 for either system if I stumble into such a deal.
 
I think you have found the real point, here. A lot of people claims how better are texture in RE5 compared RE6 but it's completely unfair, I don't remember anything of particularly better in RE5. Probably a smarter use of the filter, gave to a lot of people that impression.

I am part of a social program which helps people swear less, so I am against it. But in this case, I really have to say that RE5 had some textures that were sharp as a motherf-

On 360 you had a lot of texture aliasing because of it :p
Makes me wish I hadn't traded my 360 version for the PS3 gold edition (haven't even played with the move yet :( )
 
I am part of a social program which helps people swear less, so I am against it. But in this case, I really have to say that RE5 had some textures that were sharp as a motherf-

On 360 you had a lot of texture aliasing because of it :p
Makes me wish I hadn't traded my 360 version for the PS3 gold edition (haven't even played with the move yet :( )

Nope,I remember they were equal to RE6, the texture aliasing was due to filtering it looked like negative LOD bias.
Beside I don't see much issue with the textures here in this game, they are easily in the upper bracket of console games...not Killzone/Gears/Uncharted level but not terrible either.
 
Nope,I remember they were equal to RE6, the texture aliasing was due to filtering it looked like negative LOD bias.
Could be that it didn't use trilinear filtering due to the texture cache trashing, it's quite common on x360. (meaning filtering between mip levels, anisotropic component can still be used.)
 
Digital Foundry Face-Off: Dishonored

http://www.eurogamer.net/articles/digitalfoundry-dishonored-face-off

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PS3 wins?

tearing vs texture

The core tenets of its branching stealth gameplay remain intact across the board, and the visuals are tightly pared. If you're steadfast in your console allegiance, the only considerable negative would be the higher rate of tearing on PS3 - though much of this is mirrored by the 360 version during combat. But if dropped v-sync is something you can overlook, the decision may well come down to controller preference, or even your uses for the PS3's 5.1LPCM support. Either way, Dishonored easily arrives as a worthwhile proposition on any platform.
 
Digital Foundry Face-Off: Dishonored

http://www.eurogamer.net/articles/digitalfoundry-dishonored-face-off

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PS3 wins?

That's a very big difference in filesize. It looks like they squeezed the 360 version in a single layer DVD for improved non-install performance, presumably at the expense of audio quality and some textures ... pity the DF article doesn't go into that difference this time (often they mention if it is better compression for video for instance)
 
That's a very big difference in filesize. It looks like they squeezed the 360 version in a single layer DVD for improved non-install performance
Yes, looks like they had difficulties with the speed of the disc drives. The 360 version even recommends to install the game before playing: http://www.gamepur.com/news/9404-di...-requires-5gb-install-optimal-experience.html
While the PS3 version has a mandatory install even slightly larger than the whole game on the 360.
 
3.9 GBs versus 7.7? Why so small on XB360? They could surely shrink it just a bit. 7.7 GBs is right about the capacity of a 360 DVD, so why the difference?
 
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