Have you read the entire article?What?
Doom 3 ran on PC at 480p -on the PCs from 2004, save a few cases-, and on the Xbox 1.
Now we have consoles that were created a year later than the original PC game.
So we will do the math for yah':
640 x 480 = 307200 pixels
1280 x 720 = 921600 pixels
Thus 921600 divided by 307200 equals 3.
Hence we have consoles that are 3 times more powerful, BUT....
There is more to it. 60 fps vs 30 fps.
60 divided by 30 equals 2.
3 x 2 = 6 times the processing load this generation consoles have to bear.
Add to this improved models and textures and we can add 2 to the previous numbers.
( 3 x 2 ) + 2 = 8 .
Taking into account these consoles are about 8x times more powerful than the original Xbox -memory wise and so on- the numbers make sense and here we have iD optimizing games like only very few can do.
The numbers are in accordance to the reality. And these numbers sound pretty creepy for the PCs of the time.
Sorry but they are nowhere near a console in anything.
When Richard mentions it's a technical achievement it's for a reason.
I have a question: how many retail games do you have running at 720p and 60 fps on consoles?
I can tell you. Yes, RAGE! (CoD doesn't even get there resolution wise)
And now Doom 3. Does anyone else see the pattern?
I am myopic, and for those of us who value their sight iD are kind to our eyes, and they are still among the best.