On console, Reach has a pretty good/subtle version of HBAO. It gets blobby around characters at longer distances when you zoom in with the scope, but for the majority of the time, it's not so in-your-face. DEHR has to be one of the worst implementations artistically aside from Gears 2 (though for a 2008 title, it was fairly new aside from Crysis PC).
On the PC side, you've got the higher quality settings to tinker around with in BF3 anyway. Dragon Age II has a decent implementation of HDAO though the only time I've seen it weird is inside the cave where you get unlit areas and the AO becomes super dark relative to the objects.
Anyways, the comment was just a passing one referring to the screens in the article. I don't expect it to be perfect.
On the PC side, you've got the higher quality settings to tinker around with in BF3 anyway. Dragon Age II has a decent implementation of HDAO though the only time I've seen it weird is inside the cave where you get unlit areas and the AO becomes super dark relative to the objects.
Anyways, the comment was just a passing one referring to the screens in the article. I don't expect it to be perfect.