It's pretty impressive that the 360 managed to keep up with the PS3 in the end - despite all the effort they put into optimising it for PS3.
I was quite surprised - I predicted that the PS3 version would have the advantage in terms of visuals with them offloading shading to the SPUs and their fully deferred setup.
Maybe people will finally accept just how bottlenecked the ps3 is due to rsx...or maybe they will just bin Dice as not having used the ps3 properly like 100's of other developers before them over the past 6 years. In any case, I think I can shed my charlatan title now