Animation frames and sound suck ass [emoji14]actually, Donkey Kong Country received a Megadrive conversion, Super Donkey Kong 99, a hacked version with some nice details and others not so good -say bad collision boxes-
Animation frames and sound suck ass [emoji14]
Sent from my SM-J320F using Tapatalk
Animation frames and sound suck ass [emoji14]
Sent from my SM-J320F using Tapatalk
what about the NES version? Quite surprised with this bootleg, maybe it looks better than the Megadrive one?Just wait until they release the 32X version!
I love these bootleg demakes and late late late old gen releases in general, because they help illustrate the lengths old hardware can go when devs are informed by more ambitious targets.what about the NES version? Quite surprised with this bootleg, maybe it looks better than the Megadrive one?
some of those bootlegs are just plain funny, others are a work of art. Some of my favourite bootlegs are those based on some of my favourite games ever, like Super Pang. :smile2:The DK4 bootleg for NES was made in the late 90s, I think? Some of the bootlegs would deserve an entire DF Retro article focused on them.I love these bootleg demakes and late late late old gen releases in general, because they help illustrate the lengths old hardware can go when devs are informed by more ambitious targets.
Well, the inevitable improvement of dev tools also helps.
well, sound quality aside, the sound is very Megadrive-y indeed! I remember playing Moonwalker at the house of my best childhood's friend and I think there is a sound me and my siblings remember all our life... I mean the sound in between stages, where Michael screams in a high pitched tone. I very much liked the Megadrive, although I kinda preferred the sound of the SNES.The sound is passable for a bootleg at least, and still better than a lot of american genesis games...
well, sound quality aside, the sound is very Megadrive-y indeed! I remember playing Moonwalker at the house of my best childhood's friend and I think there is a sound me and my siblings remember all our life... I mean the sound in between stages, where Michael screams in a high pitched tone. I very much liked the Megadrive, although I kinda preferred the sound of the SNES.
Sounding "Mega Drivey" usually means "GEMS" (i.e. the horrible sound driver used by most american devs). Just listening to Thunder Force IV or Elemental Master (both Tecno Soft) tells you, how good a Mega Drive can sound, if an adequate budget and team is used for audio. Not a lot of 16bit games come close (unless it's Square/Enix).
Nice video, the guy seems to actually try to adhere to all the limitations of the sound hardware. I've seen many "genesis" remixes that just sample notes from other genesis games and use them as instruments in other music software indiscriminately. All the fun is actually trying to use the FM synths to get as close as you can to the digital sounds the SNES could do, all while within the limited number of voices the mega drive offered.
Thunderforce IV was incredible at the time. My childhood friend had it at home and I was in love with the graphics, it looked almost like an arcade game, and the guitars sounded very realistic and so powerful. I wonder how they pulled it off. I thought at the time it was due to the fact that the cartridge used 8Mb of memory instead of the usual 4Mb, because on the SNES 8Mb games usually had more quality -though 4Mb videogames like Mario Kart and F-Zero sounded incredible!!-Sounding "Mega Drivey" usually means "GEMS" (i.e. the horrible sound driver used by most american devs). Just listening to Thunder Force IV or Elemental Master (both Tecno Soft) tells you, how good a Mega Drive can sound, if an adequate budget and team is used for audio. Not a lot of 16bit games come close (unless it's Square/Enix).
Talking of synthetic sound, a game that sounded very synthetic to me but also great was the original FIFA Internation Soccer. This friend and other childhood friends spent lots of hours playing that game, which was quite an achievement at the time, because of the many animations it had and the graphics.Mega Drivey sounding is pretty much the same as vintage-Yamaha-keyboardey sounding, which sounds very specific and synthetic be it a GEMS creation or not. I think the right aproach to making music with that kind of chip is to either go for a naturally synth based musical style, or be extremelly restrictive with your instrument selection and the ranges you use each of them so as to only use patches that sound minimally convincing.
Save for the initial "scream" like sound, which is quite amusing, I don't see why they used an entirely new soundtrack when the original is so good either. It sounds okay in the NES, just imagine in the original Megadrive.Yeah it's definitely fm, but idk the instrumentation is kinda bland and stock sounding, not that I'd expect much better from an unlicensed game. I wonder why they didn't try to do the original DKC music. The genesis could pull off a decent rendition if it's used well.
The Megadrive sound was quite odd...to me there were two types of sounds in the Megadrive. The music, which sounded a lot more synthetic than on the SNES, but fine and quite nice in some games, and the digitalised voices (which were a thing) and sounds, which to me sounded very mediocre. It is as if the Megadrive had 2 different sound chips.
Colors aside, SF2 for the Megadrive was a great port, but the digitalised voices sounded very inferior compared to the voices in the SNES version, imho..
There are some really amazing pirate games for NES, like Triforce of the Gods, a full A Link to the Past clone with pretty graphics and not bad gameplay.what about the NES version? Quite surprised with this bootleg, maybe it looks better than the Megadrive one?