No-one was talking about scalability. That wasn't why Renderman was raised. It's also OT. I outlined in my last line the relevance to this thread of micropolygons, Renderman, etc.
The last line is kind of too generalizing. My point was that there is a limit on how much you can sacrifice everything else to push more polygons, and I suppose it's clear that in case of NG2 a lot of things were sacrificed for "drawing a lot of polygons".