Joker, if you're still here, I was wondering about the various tradeoffs between resolution and AA when you're unable to use tiling on the X360. I think 60fps and a complex scenery with many vertical elements and with lots of particle effects pretty much rules tiling out.
So, for some reason IW prefers a sub-HD resolution with 2xAA instead of going full 720p noAA... I'd expect performance reasons, 600p 2xAA has less fragments to render and less texture reads maybe?
So, for some reason IW prefers a sub-HD resolution with 2xAA instead of going full 720p noAA... I'd expect performance reasons, 600p 2xAA has less fragments to render and less texture reads maybe?