Digital Foundry Article Technical Discussion Archive [2010]

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water is okeish imo overall experience while playing dosent feel as smooth as previous halo games (at least for me).
 
Where does it says that its using tessellation ?

It was mentioned during one of the BWU IIRC

Also I too think Reach is one of the best lookin shooters out today on consoles, when you consider the scale. A great accomplishment for bungie, hoping to read that interview
 
one of the best looking fps on the market with great scale and almost everybody complain about water.
Poor Bungie

You can never please everybody.

Btw the water tech is still exactly the same as on Halo 3. If you read the Halo thread on Neogaf you would know that.
 
You can never please everybody.

Btw the water tech is still exactly the same as on Halo 3. If you read the Halo thread on Neogaf you would know that.

Dont know given there arent a lot of multiplayer with water in it should give forge a try. To see how it behaves just gonna drop a flat segment in the water just low enough so i dont die and drop items on that platform.

because powerhouse water interaction was kinda lackluster compared to Valhalla waterinteraction.
 
It was mentioned during one of the BWU IIRC

Also I too think Reach is one of the best lookin shooters out today on consoles, when you consider the scale. A great accomplishment for bungie, hoping to read that interview

Though the water is in a near final state, the effects I’m imagining are really a technical mixture of bump mapping, tessellation, and other technical tricks that are apparently well outside the realm of my understanding. Explains the confused look on my face as he sloshed the details my way.

http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_031210
 
I just finished the campaign and I agree the water is drastically downgraded from Halo 3, especially the ripples.

It really depends on the body of water you're in. For some reason some bodies of water in the game react differently to gunfire, running through them, etc...
 
Well if that's the case, then I don't see how so many people consider the water tech downgraded.

Because its Halo, it has to have something to criticize, even if it looks fantastic.

Frankly, it's the same for all titles here.

For Halo water, even if they use the same code (nothing has changed), it could still be a regression due to undiscovered bugs, or changed CPU allocation pattern -- assuming people saw a difference.

Then again, unless the player swim and fight in the water, it's not an issue at all.
 
Because its Halo, it has to have something to criticize, even if it looks fantastic.
Every game gets pulled up on its shortcomings here! And it's just a sad reflection on human culture, or certainly Western culture, that we tend to talk more about what's wrong in the world than what's right.

The overall DF artcile was very informative and I hadn't appreciates how gorgeous Reach was before reading it. It's quite the achievement.
 
because powerhouse water interaction was kinda lackluster compared to Valhalla waterinteraction.

You should go and try interact with the Reflection water. Go down to bottom mid where the sword spawns. I played around with that water for a little bit, and I found it pretty awesome compared to the other maps and the campaign. Maybe because that water is in sort of like a pond compared to the waterfalls. Well thats what I think....
 
I think the issue some have with Reach's water is that a lot of it in the SP campaign is mostly white, as if it was highly agitated or shallow or something. Whereas Halo 3's water was a more bluish color. At least that's how it seemed to me.

However, Forge World has some blue water and it look fantastic IMO.
 
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Play Firefight on Legendary with unlimited health/ammo and fill the waves full ofElites, Brutes and Hunters and marvel at just how much this game can throw onscreen and still keep a playable frame-rate. I've not seen another game pull off such an impressive feat. It's like a colored light-source nerdgazm.
 
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