Digital Foundry Article Technical Discussion [2025]

Alex, in the Oblivion Retro video you mentioned the X800 XT was running the game shader model 3 effects quite well, but that entire ATi generation only had shader model 2 support, ATi never supported shader model 3 until the X1800 generation. Your X800 GPU was running the game with shader model 2 effects, which probably explains some of the graphical glitches that you experienced (like the flickering self shadows)
In the comments he said:
In the video I misspeak and say I am using an x800xt when I am not, I am using an x1800xt. Just a slip of the tongue while talking quickly which john also then added into the video text for the PC. Repeat, the Retro PC used in the video has an x1800xt, not an x800xt which was falsely listed.
 
Alex, in the Oblivion Retro video you mentioned the X800 XT was running the game shader model 3 effects quite well, but that entire ATi generation only had shader model 2 support, ATi never supported shader model 3 until the X1800 generation. Your X800 GPU was running the game with shader model 2 effects, which probably explains some of the graphical glitches that you experienced (like the flickering self shadows)
I misspoken in the video - i was running an x1800xt. John WHO edited The vid Just added what I Said verbatim. The description was Changes and I pinned a comment saying I was running an x1800xt.
Believe me, I know the x800xt is SM2.0 dx9.0b... i Had one and suffered Back then!😂
 
Clair runs amazingly well. Zero shader comp stutters, no VRAM issues, beautiful graphics (aside from a few nitpicks)

Alex, you will love this!
 
DLSS is totally borked though. Looks like the internal res is too low.
Only when using DLAA I think, no? I got an image quality that I'm quite happy with by doing the following.

5120x2400 res, DLSS Quality, ClairObscurfix sharpening = 0.5, Latest DLSS transformer forced in control panel

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For me, on PC the default is WAYY over-sharpened, especially with DLAA. With these settings, things are fairly clean with little stippling in the hair.. even though the game's cutscenes have a soft filmic look to them.
 
Only when using DLAA I think, no?

Maybe I misread that then. DLSS is doing a poor job, or at least, something is knacking the image quality.

I installed a desharpening patch in the end, and I rarely do stuff like that.

On the whole, I prefer the look of the game on XSX at the moment, places like the manor aside, where software lumen throws a bit of a wobbly.
 
I'm struggling with the entire discourse around gaming. I find it's become impossible to have interesting conversations about games. Right now it seems like there are millions of people playing and enjoying Oblivion, but you go online to forums and you'd think it's the opposite. UE5 has a ton of legacy stuff, and some architecture problems. Things like the standard game object being pretty/very large, as identified by CD Projekt Red. These kinds of these are actively being worked on. But so many games are UE5, and every discussion just boils down to UE5 sucks without any actual discussion about what's going on. I feel like the perception is UE5 does everything for you, and you just kind of write some scripts that define a level and gameplay and then import some models and animations and you're done. On a very basic level, that might be what some indie dev does with blueprints and engine defaults, but that's not what these big games are doing, where they're writing tons of code, making their own tooling and their own content pipeline, that can have a massive impact on how the game runs. In the case of Oblivion it seems like you have a large portion of the game running as it did in 2006(or maybe some later port), with the UE5 renderer on top. That's a pretty interesting discussion. A lot happened in game engine architecture between 2006 and UE5.
 
In the case of Oblivion it seems like you have a large portion of the game running as it did in 2006(or maybe some later port), with the UE5 renderer on top. That's a pretty interesting discussion. A lot happened in game engine architecture between 2006 and UE5.

Yes, this would be interesting to discuss if there was more info around!
 
This is a really lazy take. There are several technically amazing UE5 games available, that Bethesda uses it in a bad way is not the fault of Epic or UE5, that is on the (lazy :) ) devs.
Technically UE5 games that run and look good? You can practically count them on one hand. If it isn’t a stuttering mess on PC, it has IQ problems or low performance on consoles (or on PC as well).

And when most devs are having problems delivering an adequately performing product, maybe it’s the tools they’re using that aren’t good.

isn't Clair Obscur: Expedition 33 a UE5 game? That one seems to run fine, Epic seems to be working hard on UE5.
Yes, and it has its fair share of visual issues, but at least, it's no stutterfest. It is very demanding, however.The IQ is also quite bad with noisy reflections and several visual artifacts. It's also overhsarpened out of the box, but this is a dev problem, not a UE5 one. It's still an attractive looking game overall owing to its very good art direction, but I wouldn't use this to prop up UE5.
 
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If you run the OG Game the lines in the world where this Happens Line Up with stutters locations in the new one I am pretty sure.
Oblivion Remastered players are delighted with how faithful it is to the original, as it maintains this glitch to complete it in 12 minutes.

 
Console part 1, Series X|S.

Plenty of traversal stutter outside too. Better than the launch patch though.

For some reason Tom going third person about five minutes into the video, revealing his character's Tom accurate hair, made me chuckle.

 

0:01:01 News 1: Days Gone Remastered tested!
0:15:33 News 2: Ghost of Yōtei release date trailer drops
0:28:59 News 3: Switch 2 Edition upgrades vary in price
0:41:21 News 4: Game Key Cards dominate early Switch 2 software
0:52:43 News 5: Clarifying Switch 2 game resolutions
1:07:55 News 6: Sony publishes PS5 Pro teardown
1:17:04 Supporter Q1: How do you manage personnel on DF Direct?
1:21:56 Supporter Q2: Will Elder Scrolls 6 use Unreal Engine for rendering?
1:27:04 Supporter Q3: What’s with the poor FMV quality in Clair Obscur: Expedition 33?
1:37:19 Supporter Q4: Is PS5 VRR stutter proof that most gamers don’t care about stutter?
1:44:47 Supporter Q5: Can you raise awareness of the current Game Pass driver issues on PC?
 
Technically UE5 games that run and look good? You can practically count them on one hand. If it isn’t a stuttering mess on PC, it has IQ problems or low performance on consoles (or on PC as well).

And when most devs are having problems delivering an adequately performing product, maybe it’s the tools they’re using that aren’t good.

I would claim Fortnite, Robocop, Split Fiction and many more are very technical competent games. "Bad" devs are going to make bad games whatever tools they use.
 

0:01:01 News 1: Days Gone Remastered tested!
0:15:33 News 2: Ghost of Yōtei release date trailer drops
0:28:59 News 3: Switch 2 Edition upgrades vary in price
0:41:21 News 4: Game Key Cards dominate early Switch 2 software
0:52:43 News 5: Clarifying Switch 2 game resolutions
1:07:55 News 6: Sony publishes PS5 Pro teardown
1:17:04 Supporter Q1: How do you manage personnel on DF Direct?
1:21:56 Supporter Q2: Will Elder Scrolls 6 use Unreal Engine for rendering?
1:27:04 Supporter Q3: What’s with the poor FMV quality in Clair Obscur: Expedition 33?
1:37:19 Supporter Q4: Is PS5 VRR stutter proof that most gamers don’t care about stutter?
1:44:47 Supporter Q5: Can you raise awareness of the current Game Pass driver issues on PC?
900p 60fps to 1440p 60fps on Metroid is only a 2.5x resolution increase. Switch 2 then upscales to 4k. I wonder what the bottleneck is there.
 
I would claim Fortnite, Robocop, Split Fiction and many more are very technical competent games. "Bad" devs are going to make bad games whatever tools they use.
Hellblade 2 might be the best looking game this generation and it performs pretty well.
 
I heard you can drink way more skooma in the remaster. I wonder how it affects the stutter when you down 20 bottles of skoom and do a jog at about 70mph. This would be a good CPU/storage bench.
 
I'm struggling with the entire discourse around gaming. I find it's become impossible to have interesting conversations about games.
Same; I think it has effectively fallen victim to the general low-moderation internet problem... people only come to complain about things, and negative stuff takes less effort and gets more press/attention/clicks than trying to convince people of anything positive. On many levels it's the lazy way to have discourse but it's what the internet has basically become at this point. B3D has managed to stave it off to some extent with moderation, but it's all on the same road. Even on the developer/professional side the only usable communities are non-public ones. I know that no one is doing it intentionally and it's really just a fact of human mob psychology, but the reality is it's just a race to see whether the human discourse or bots/AI kill it first at this point.

To some extent people legitimately have different preferences; I've had my share of disagreements on the emphasis of what is good vs. bad in various DF tech reviews for instance, and that's fine. It's fine for someone to care more about the quality of the textures than the lighting, or the quality of the shadows more than the digital humans, or whatever. It's totally fine for someone to not think stutter or noise or whatever else is a big deal compared to animation or low poly or whatever else takes them out of the experience. Our job here is not to tell other people what they should not like.

But really my worry is that it has less and less to do with people communicating legitimate preferences and more to do with just low effort "XYZ looks like shit" stuff that really doesn't add any value to anything and just makes people not engage. All subtlety in these discussions is already gone and nearly everyone speaks in ridiculous hyperbole, making it even harder to have any sort of good faith discussion. No matter how many good/great/terrible games come out on whatever platform or engine or technology I don't actually believe at this point nearly anyone will change their rhetoric. It's just too easy to shift the goal posts. Having a negative opinion on something is effectively immune to criticism whereas having a positive opinion just paints a target on yourself.

This is all stuff that most of us know, but I'm just agreeing that it has gotten really bad lately. I think the B3D reset did make it a little better for a bit, but I honestly don't know if there's really any fighting it in the long run. I suspect we're in the final phase of public forums or other large communities being a useful place to have these sorts of discussions, and as much as I will "remember the good times", perhaps that will make things better overall in the long run.

Anyways bit off topic - can move it elsewhere if need be, but the meta-discussion is certainly relevant to the thread here and worth keeping in mind I think.

I would claim Fortnite, Robocop, Split Fiction and many more are very technical competent games.
And Jusant, Satisfactory, Empire of the Ants, Manor Lords, Hellblade 2, The Finals and more... but this discussion is actually pointless because it's trivial to just come up with arbitrary criteria for why these games count but these other ones don't. I've been through this cycle enough times to know that people are not actually looking for any sort of root cause analysis or objective comparisons, they just want to be mad and find a simple thing to be mad at.
 
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