Performance wise, it's been demonstrated that it's better to dedicate more silicon for AI tasks than for rasterisation nowadays. It'll give you more visual performance in games.Rare outliers don't diminish statements that tend to hold true the vast majority of the time. FG is a great value add for Nvidia GPUs but I wouldn't classify it as performance either. Features like texture compression and materials seem like much more effective uses of AI but require too much dev effort in a market where it isn't supported by consoles.
nVidia has done it again. You're going to get more than twice the performance of the previous generation in modern games. This hadn't happened between generations of GPUs on PC for more than 10-15 years. All of that while maintaining the raster power that is almost the same as the previous generation.