Digital Foundry Article Technical Discussion [2024]

That should be obvious to anyone. Unfortunately it's not and those PC ports are often labelled as "bad" just because PS5 run them very well. When It's just the "close to the metal" that is still a thing on PS hardware thanks to more efficient APIs.
Well, no. No one called Rift Apart a bad port. The others such as TLOU were bad because of crashes, memory leaks, visual bugs, missing/broken graphical features and more.

GOWR wasn’t a terrible port but had a lot of problems such as the awful Zen 2 performance, the tessellation bug, missing effects on NVIDIA hardware, and many other issues.
 
That should be obvious to anyone. Unfortunately it's not and those PC ports are often labelled as "bad" just because PS5 run them very well. When It's just the "close to the metal" that is still a thing on PS hardware thanks to more efficient APIs.

And BTW I hope people won't use one port to judge PS5 Pro hardware. Alan Wake 2 was already running terribly on PS5 hardware... It's just not a game tailored to consoles with limited bandwidth.
The lack of bandwidth is absolutely one reason to "judge" the Pro. It's a big deal, and this won't be the only game where it suffers as a result. Its RT capability is still atrocious, too.
 
Performance there makes me concerned for RDNA4's RT performance improvements.
I wouldn't be concerned really. Now of it was someone like old Dice, or insomniac, then id be concerned. It's Remedy, a company well known for their notoriously horrible performance on console hardware. Control was a disaster on ps4/xb1 despite knowing well ahead of time what their target hardware was.... Quantum break, terrible on Xbox. Horrible DLSS implementation in control on pc. Then we have horrible performance and image quality for Alan Wake 2 on ps5/xbox series. I got AW2 for free with my purchase of RTX 40XX gpu. Played for like an hour, was not impressed, deleted.

I don't know what it is with Remedy but these guys love to sniff their own farts. They use so much post processing on your screen so that you cant see the game you're trying to play all in the name of "art". As of late, their stories are also junk and uninteresting also in the name of "art". They always miss their performance targets, and as of late, they are starting to miss their sales target. They need to also take a serious look at their tech team. They always release the most unoptimized games I always have the displeasure of playing. If they don't do a 180 at the studio, they'll soon close down and nothing of value will be lost.
 
There's a very logical reason why this happened.

We are getting to the point where I think @pjbliverpool comment is justified, the good news is it's not too much longer until AMD and nvidia have to show their hands (and prices lol).
If that logical reason is epic games exclusivity, that would be almost certainly an erroneous take. Regardless, developers must learn to stay within their performance budget. It’s the beginning and foundation for the whole game. I wouldn’t say remedy is ambitious in their targets but instead very wasteful while lacking any semblance of restraint. Unfortunately for me, they make games that are neither interesting from a technical perspective nor a plot/gameplay perspective.

If they continue down this path, they’ll bite the dust soon enough and it’ll be well deserved. As for RDNA4, if it’s at Ampere levels of raytracing or greater, that’ll be a good start for them. That is as long as they price their GPUs reasonably.
 
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