Digital Foundry Article Technical Discussion [2024]

PC GI seems to fix the lighting issues. Shadow and lod pop-in is a pet peeve of mine. Really curious to see how idtech handles path tracing for those shadows.
 
I am waiting fo the ptahtracing PV patch before deciding to buy or not.
How consoles perform and look does not interest me one bit.

But this game wiil make some ripples in forums due to IDTech and 8 GB cards...as this game is not UE5 and that will confuse a lot of people in regards to settings/performance.
But then again if someone on a RTX 2600 Super think that their card is a 1440p max settings card in 2024/2025 I can only shake my head.
 
Indiana Jones on PC.


What I would have liked to see (and perhaps this can come with the full RT coverage when it drops) is how DLSS3 impacts the 4060. I think it's a safe bet it would be disastrous in terms of texture streaming, but I'd like to see the effects. Yet another game where Nvidia's advertised feature set that they use to promote the 'performance' of the card is unusable because of the 8gb buffer, perhaps?

Really I'm almost hoping the 5060 is 8GB too, just for the incredible clusterfuck that will happen when it drops. :)
 
PC GI seems to fix the lighting issues. Shadow and lod pop-in is a pet peeve of mine. Really curious to see how idtech handles path tracing for those shadows.

The GPU's (Most of them anyways) on PC have a fair bit more horsepower than the APU's in the consoles...that statement might hurt some people feelings, but it is a fact.
 
PC GI seems to fix the lighting issues. Shadow and lod pop-in is a pet peeve of mine. Really curious to see how idtech handles path tracing for those shadows.
I'm anxiously awaiting the path tracing patch to see if I want to buy it or not too; those shadows are awful.

Alex showed that (mostly) fixing the LOD pop-in issue is as simple as a single console command, so I'm hoping they give that option with the path tracing patch, although there will likely be a quick and dirty config mod on Nexusmods or something that accomplishes the same thing. With that plus the RT sun shadows that's the bulk of the issues fixed, IMO, so long as you have a ton of VRAM.
 
There's no way a GPU releasing in 2025 should be coming with 8GB of VRAM. Pure BS if they do that. They're purposefully setting you up to fail for the next generation of games in that scenario. 10GB minimum. Should be 12GB in all honesty.

Will be interesting to see what happens. And here I naively thought that DirectStorage would be adopted in many games by now and reduce the VRAM requirements.. but basically everything MS has touted as the start of this generation has fallen completely flat.

Going to try my hardest not to be duped like that ever again, but I can't help that I get excited about new technologies and their potential.. :cautious:
 
There's no way a GPU releasing in 2025 should be coming with 8GB of VRAM. Pure BS if they do that. They're purposefully setting you up to fail for the next generation of games in that scenario. 10GB minimum. Should be 12GB in all honesty.

Will be interesting to see what happens. And here I naively thought that DirectStorage would be adopted in many games by now and reduce the VRAM requirements.. but basically everything MS has touted as the start of this generation has fallen completely flat.

Going to try my hardest not to be duped like that ever again, but I can't help that I get excited about new technologies and their potential.. :cautious:
The tools are provided to reduce VRAM requirements. That came true, of this I have little doubt about. They just used that newly made space for other things that can’t be held on the nvme, like BVH trees and so forth.

So you are right, more memory is required. But direct storage isn’t some sort of scam, if a game requires direct storage, then it’s required. If you want to go without it, then that’s on the developer.
 
It's funny what some overly technocratic individuals see (?) and think about how it looks... According to all internet forums and critical tests, the general opinion is that Indiana Jones is very, very good graphically. The character models, the environment and the animations are also CG movie-like. Personally, I've played several UE5 games, but my opinion, like the vast majority, is that this game is beautiful.
Machine Games took the right decision. Make the game look fine with AMD-like RT enabled by default and run at a stable 60fps at a decent resolution even on XSS. Otherwise we'd have stutters and you can imagine the uproar (to arms gamers!). Same old same old.

Now that we have something to compare with -PC video from DF- some of the flaws some people -Scott, Andrew...- mentioned are more visible, cos Low on PC is like orders of magnitude better than what is on the Xbox. Having a modest RTX 3050 4GB laptop showing better graphics -even if only at 39fps average- than the Xbox versions is kinda telling how great is nVidia, RT -or anything else actually- wise.
 
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The tools are provided to reduce VRAM requirements. That came true, of this I have little doubt about. They just used that newly made space for other things that can’t be held on the nvme, like BVH trees and so forth.

So you are right, more memory is required. But direct storage isn’t some sort of scam, if a game requires direct storage, then it’s required. If you want to go without it, then that’s on the developer.
Which games are doing that? How do we know?

Microsoft's marketing of DirectStorage directly to consumers in such a way as they did, resulting in certain expectations from consumers of which I'm not alone, have failed to live up to those expectations over the course of this generation thus far. Whether they materialize in the future or not is up to whether developers use it in the first place, first and foremost. Perhaps if a game doesn't require it, they should still use it to optimize for lower end hardware with less VRAM.. allowing those gamers to play with higher texture settings?

Tools are useless if they're not used.
 
I’m pretty sure the tiled resources hardware stuff is not catching on. Been a while since I read about it, but I remember devs having some negative feedback. The whole fast streaming thing on Xbox seemed to be designed around it.
 
this is how "normal" people see Indiana Jones, video starts at 1 min into the game -PC version-, from some random video I found:


I wonder how the PS5 Pro version will look, the RT should improve quite a bit compared to Xbox.
 
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It looks like a 2060 is no longer be able to run the game smoothly in the Vatican city.


So suddenly, all these 6 GB GPUs like 3060 laptops, 2060, 3050 laptops become obsolete as they are not even able to keep up with the Series S, which just has a total of 8 GB available to games.

Great job, just great job to Nvidia for stinging and the developers for not exposing these console settings to their PC ports. @Dictator like you have said, the absence of said console settings are a huge problem.
 
Which games are doing that? How do we know?

Microsoft's marketing of DirectStorage directly to consumers in such a way as they did, resulting in certain expectations from consumers of which I'm not alone, have failed to live up to those expectations over the course of this generation thus far. Whether they materialize in the future or not is up to whether developers use it in the first place, first and foremost. Perhaps if a game doesn't require it, they should still use it to optimize for lower end hardware with less VRAM.. allowing those gamers to play with higher texture settings?

Tools are useless if they're not used.

These games use it on PC afaik.
I’m not disagreeing with you, if they don’t leverage it they should choose a spec like 8GB that is good for everyone. But they chose RT only in combination with i assume mega textures which ballooned the VRAM

You cant blame MS for making direct storage and games not use it. It’s no different that games skipping Hardware RT. That doesn’t mean DXR doesn’t work.

I don’t think it’s mis-marketed if several PS5 exclusives all leverage it. If it were useless they would never have bothered.
 
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I’m pretty sure the tiled resources hardware stuff is not catching on. Been a while since I read about it, but I remember devs having some negative feedback. The whole fast streaming thing on Xbox seemed to be designed around it.
Naturally I would agree with you on that, but Direct Storage is independent of the graphics pipeline features.
 
Naturally I would agree with you on that, but Direct Storage is independent of the graphics pipeline features.

I'm sure games are using directstorage on xbox for fast loading. I think the whole scheme of "sampler feedback streaming" probably isn't being taken advantage of.
 
It looks like a 2060 is no longer be able to run the game smoothly in the Vatican city.


So suddenly, all these 6 GB GPUs like 3060 laptops, 2060, 3050 laptops become obsolete as they are not even able to keep up with the Series S, which just has a total of 8 GB available to games.

Great job, just great job to Nvidia for stinging and the developers for not exposing these console settings to their PC ports. @Dictator like you have said, the absence of said console settings are a huge problem.
I agree this is not a great situation but the wording seems over the top. I don't think any one game has the power to render 6GB GPUs obsolete from one moment to the next.
Obviously plenty of games that the 2060 CAN run quite well, still.
 
It looks like a 2060 is no longer be able to run the game smoothly in the Vatican city.


So suddenly, all these 6 GB GPUs like 3060 laptops, 2060, 3050 laptops become obsolete as they are not even able to keep up with the Series S, which just has a total of 8 GB available to games.

Great job, just great job to Nvidia for stinging and the developers for not exposing these console settings to their PC ports. @Dictator like you have said, the absence of said console settings are a huge problem.
Old LOW end SKU's...oh noes.
Turn down settings.
 
It looks like a 2060 is no longer be able to run the game smoothly in the Vatican city.


So suddenly, all these 6 GB GPUs like 3060 laptops, 2060, 3050 laptops become obsolete as they are not even able to keep up with the Series S, which just has a total of 8 GB available to games.

Great job, just great job to Nvidia for stinging and the developers for not exposing these console settings to their PC ports. @Dictator like you have said, the absence of said console settings are a huge problem.
The Series S uses much lower textures. You dont even get these on the PC.
Indiana Jones is a console port from 8GB/10GB consoles. So they do not care how this game runs on <=8GB GPUs on the PC. On the other hand PC games like Path of Exile 2 do not even cross 6GB in 4K: https://gamegpu.com/rpg/role-playing/path-of-exile-2-test-gpu-cpu
 
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There's no way a GPU releasing in 2025 should be coming with 8GB of VRAM. Pure BS if they do that. They're purposefully setting you up to fail for the next generation of games in that scenario.
Unlike the rest of the PC, this can't be upgraded and forces a new GPU purchases. So definitely open to market abuse.
 
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