Indiana Jones on PC.
PC GI seems to fix the lighting issues. Shadow and lod pop-in is a pet peeve of mine. Really curious to see how idtech handles path tracing for those shadows.
I'm anxiously awaiting the path tracing patch to see if I want to buy it or not too; those shadows are awful.PC GI seems to fix the lighting issues. Shadow and lod pop-in is a pet peeve of mine. Really curious to see how idtech handles path tracing for those shadows.
The tools are provided to reduce VRAM requirements. That came true, of this I have little doubt about. They just used that newly made space for other things that can’t be held on the nvme, like BVH trees and so forth.There's no way a GPU releasing in 2025 should be coming with 8GB of VRAM. Pure BS if they do that. They're purposefully setting you up to fail for the next generation of games in that scenario. 10GB minimum. Should be 12GB in all honesty.
Will be interesting to see what happens. And here I naively thought that DirectStorage would be adopted in many games by now and reduce the VRAM requirements.. but basically everything MS has touted as the start of this generation has fallen completely flat.
Going to try my hardest not to be duped like that ever again, but I can't help that I get excited about new technologies and their potential..
Machine Games took the right decision. Make the game look fine with AMD-like RT enabled by default and run at a stable 60fps at a decent resolution even on XSS. Otherwise we'd have stutters and you can imagine the uproar (to arms gamers!). Same old same old.It's funny what some overly technocratic individuals see (?) and think about how it looks... According to all internet forums and critical tests, the general opinion is that Indiana Jones is very, very good graphically. The character models, the environment and the animations are also CG movie-like. Personally, I've played several UE5 games, but my opinion, like the vast majority, is that this game is beautiful.
Which games are doing that? How do we know?The tools are provided to reduce VRAM requirements. That came true, of this I have little doubt about. They just used that newly made space for other things that can’t be held on the nvme, like BVH trees and so forth.
So you are right, more memory is required. But direct storage isn’t some sort of scam, if a game requires direct storage, then it’s required. If you want to go without it, then that’s on the developer.
Which games are doing that? How do we know?
Microsoft's marketing of DirectStorage directly to consumers in such a way as they did, resulting in certain expectations from consumers of which I'm not alone, have failed to live up to those expectations over the course of this generation thus far. Whether they materialize in the future or not is up to whether developers use it in the first place, first and foremost. Perhaps if a game doesn't require it, they should still use it to optimize for lower end hardware with less VRAM.. allowing those gamers to play with higher texture settings?
Tools are useless if they're not used.
Naturally I would agree with you on that, but Direct Storage is independent of the graphics pipeline features.I’m pretty sure the tiled resources hardware stuff is not catching on. Been a while since I read about it, but I remember devs having some negative feedback. The whole fast streaming thing on Xbox seemed to be designed around it.
Naturally I would agree with you on that, but Direct Storage is independent of the graphics pipeline features.
I agree this is not a great situation but the wording seems over the top. I don't think any one game has the power to render 6GB GPUs obsolete from one moment to the next.It looks like a 2060 is no longer be able to run the game smoothly in the Vatican city.
PabloEscapebar (@pabloescapebar.bsky.social)
I tried it in 2060 6gb. It does not run after Vatican.app.bsky.cz
So suddenly, all these 6 GB GPUs like 3060 laptops, 2060, 3050 laptops become obsolete as they are not even able to keep up with the Series S, which just has a total of 8 GB available to games.
Great job, just great job to Nvidia for stinging and the developers for not exposing these console settings to their PC ports. @Dictator like you have said, the absence of said console settings are a huge problem.
Old LOW end SKU's...oh noes.It looks like a 2060 is no longer be able to run the game smoothly in the Vatican city.
PabloEscapebar (@pabloescapebar.bsky.social)
I tried it in 2060 6gb. It does not run after Vatican.app.bsky.cz
So suddenly, all these 6 GB GPUs like 3060 laptops, 2060, 3050 laptops become obsolete as they are not even able to keep up with the Series S, which just has a total of 8 GB available to games.
Great job, just great job to Nvidia for stinging and the developers for not exposing these console settings to their PC ports. @Dictator like you have said, the absence of said console settings are a huge problem.
Considering they have watched Alex' video, it's extremly likely they are already using low settings...Old LOW end SKU's...oh noes.
Turn down settings.
The Series S uses much lower textures. You dont even get these on the PC.It looks like a 2060 is no longer be able to run the game smoothly in the Vatican city.
PabloEscapebar (@pabloescapebar.bsky.social)
I tried it in 2060 6gb. It does not run after Vatican.app.bsky.cz
So suddenly, all these 6 GB GPUs like 3060 laptops, 2060, 3050 laptops become obsolete as they are not even able to keep up with the Series S, which just has a total of 8 GB available to games.
Great job, just great job to Nvidia for stinging and the developers for not exposing these console settings to their PC ports. @Dictator like you have said, the absence of said console settings are a huge problem.
Unlike the rest of the PC, this can't be upgraded and forces a new GPU purchases. So definitely open to market abuse.There's no way a GPU releasing in 2025 should be coming with 8GB of VRAM. Pure BS if they do that. They're purposefully setting you up to fail for the next generation of games in that scenario.