DavidGraham
Veteran
Psycho only supports a first RT bounce from the sky then subsequent bounces are done through probes. So one RT bounce + a second raster bounce (in total 2).@Dictator did CDPR mention how many GI bounces they're doing for each RESTIR sample? It would be good to see how Psycho and Overdrive differ in this scene for example.
As for ReSTIR, in Portl RTX, it only supported a max of 4 bounces, later it got updated to support 8. I am guessing for Cyberpunk it supports 4, at the very least.
Keep in mind DLAA is used in this shot (meaning the game runs even higher than native 4K), I am guessing this will also favor Ada with its huge Compute and ML resources.But on Ada it seemingly appears to impact performance by just around 20%.
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