Not to wade too far into this potential dumpster fire (
) but it's worth calling out that it's not like we've lost games with a more scaled back scope and development team and budget entirely or anything. They absolutely exist still, and deserve more attention than they tend to get IMO! Part of this is that the scale of the games that tend to get the most press attention ("AAA") has increased so massively that the problem itself is an order of magnitude more complicated than it ever was in the past. At a basic level, the amount of code and content (some of which you as a developer control and some of which you don't) has increased by at least an order of magnitude across the entire stack, and with it the potential for problems.
None of this is to make broad excuses; each game has its own unique issues and priorities and timelines and so on. But I do think it's worth noting that there are lots of games that do intentionally scale back on the complexity and often hit a much more polished launch state. If that is the stated priority, I highly encourage people to look beyond just the hyped AAA games. And of course if you want a more polished AAA experience it's generally good advice to just wait 6 months or something. Again, not making excuses, but pointing out there are lots of options as a consumer now and that's the best way to communicate your priorities. Can definitely confirm that none of the people who you think need to hear the whining read this forum