In 2023 shouldn't they use GPU compute for the voxel physics? 10 years ago Housemarque did all the voxel physics using GPU async compute for Resogun (PS4).back to Topic:
Teardown is a great example of games that are possible but really need more power (for big destruction things). But I guess the performance is mostly cpu-limited because of the physics of the game. Not while getting a wall down, but for the big booms. But I still don't get it why the double-buffer vsync is applied. I would guess this is a bug but at least this should be better when using VRR as the lag is reduced by one frame.