Yeah, but does that actually bring anything much to the game? Seeing the same games run on PC, it suggests again that these were techs to deal with problems that haven't developed.
That's precisely the point. Sony had to plan the hardware for expected workloads. This might be one of those occasions where the hardware got the prediction wrong. cf. XB360's built in MSAA that ended up not terribly useful as engines evolved. The supposition is that Sony made a create design for their predicted workloads, but got the prediction wrong. Final judgement will be reserved for end of the generation, but at this point it's looking probable that the SSD was too much and unnecessary. Notably, ports to PC of Sony's first party titles, maybe not on the table when the PS5 was being spec'd, requires games from everyone to work on a lower baseline.
Would the cost savings have been significant if they launched with a 2 GB/s drive?