Programmable Primitive Amplification
A limited form of primitive amplification as in GS-amplification is supported with Mesh shaders. It’s possible to amplify input point geometry with up to 1:V and/or 1
ratio where V is the number of output vertices reported by the runtime and P is the number of output primitives reported by the runtime.
However, programmable amplification as in Amplification shaders can’t be done in a single threadgroup because expansion factors are decided by the program and can be huge.
The Amplification shader is intended to be the shader stage that enables programmable Amplification in Mesh shaders.