gamervivek
Regular
Alan Wake 2 also conveniently has VERY limited draw distances for the vast majority of the game. This is undoubtedly helping quite a bit in this regard.
Also, speaking of, Rich(DF) did testing on non-mesh shader GPU's and found that while the 5700XT does struggle, it seems to be able to manage a *nearly* playable level of performance while a 1080Ti is just basically unusable trash, barely scraping 20fps. Thought that was interesting as I'm not sure what would be causing that discrepancy. Also, he tests a 1660Ti, which is the non-RT Turing part, and that does seem to have mesh shader support and runs ok as a result.
By draw distance you mean lighting effects or texture quality? Because the latter has been turned down in the latest cyberpunk updates and it looks quite bad now even on 4k.