cheapchips
Veteran
A very impressive showing on the PS5 and amazing use of the SSD. The eventual PC version of this should be very interesting.
We'll be waiting a year or so only to find out that it's almost as fast on HDD.
A very impressive showing on the PS5 and amazing use of the SSD. The eventual PC version of this should be very interesting.
Incidentally I just finished JS a week or so ago. #1 - I'd turn off RT. It has gotten better but it's not great in Jedi Survivor and IMO not worth the tradeoffs.Been playing Star Wars Jedi Survivor recently. Is this game cpu bound? I'm on a 10900k and 3080, but I can't seem to get a stable 60fps with RT on... Even 4k DLSS performance mode will drop to 40fps in the first city scene. And turning down settings & internal res doesn't seem to affect the upper fps limit i get ~ 55fps
a dev said the button press gauge was just there so the player could cancel if wanted, but it's not a hidden loading.The technical definition of this execution is "bloody amazing". That's something like 2 seconds to prep and launch into a completely different part of the entirety of New York with massive view distance. An additional second to load to local details in high fidelity as Miles is falling. Whether IO or SSD or software within how the game engine works, this points to geometry import being a 'solved problem' and highlights one of the great successes this generation has ushered in.
a dev said the button press gauge was just there so the player could cancel if wanted, but it's not a hidden loading.
Extremely impressive on all fronts. Props to Insomniac. I think next up should be the FX/volumetrics as the rest of it is so clean now that the large smoke particles in particular stand out.
Insomniac makes for a great case that more iteration and set achievable goals per title is going to produce better and faster results than a lot of studios that are going for single 6+ year dev cycles and then flopping.Extremely impressive on all fronts. Props to Insomniac. I think next up should be the FX/volumetrics as the rest of it is so clean now that the large smoke particles in particular stand out.
We'll be waiting a year or so only to find out that it's almost as fast on HDD.
Not only that, but who even cares if it was loading during that time.. lmfao.. that's exactly the type of thing I'd commend a developer for doing. Masters of sleight of hand and trickery.a dev said the button press gauge was just there so the player could cancel if wanted, but it's not a hidden loading.
Almost, if you pre-cache loads in main memory.We'll be waiting a year or so only to find out that it's almost as fast on HDD.
That moves the load time to virtually nothing, with the drop from height being the 'loading transition'. The most external view is covered with simple boxes as detail is loaded in giving opportunity to load some stuff before you have to see it, but that's a tiny margin. You could also have a wipe or fade, a conventional visual transition, as enough. Which makes you wonder just how fast it can be and, if immediate was included, how much loading would be visible?Some gamers asked to be able to bypass the press gauge. The option will maybe be possible in a future patch.
It's not the SSD that is really impactful here. It's the custom I/O hardware that is completely bypassing CPU and with super low latency.
Fast travel loading without the fake loading bar (that lasts about 3 sec and is not hiding the loading according to devs) is around 1.5 sec (NXGamer found 1.33 sec). About on par with what we expect from PS5 first party games. It's about what we got in the cartdrige era. Virtually instantaneous.That moves the load time to virtually nothing, with the drop from height being the 'loading transition'. The most external view is covered with simple boxes as detail is loaded in giving opportunity to load some stuff before you have to see it, but that's a tiny margin. You could also have a wipe or fade, a conventional visual transition, as enough. Which makes you wonder just how fast it can be and, if immediate was included, how much loading would be visible?
This is literally what posts sayI bet the asset variety of the natural environments of Rider's republic doesnt even come close to the urban setting of spiderman.