I can specifically show games that used realtime gi on ps4 and xbone but not precisely the conditions youve specified meaning lots of objects in a confined space as that is particularly in starfield as a game mechanic feature or what have you, its not even in other current gen games that i know of so its very specific. Quantum break, the tomorrow children and shadow of the collosus used realtime gi if im not mistaken, not sure about shadow of the colossus but it was mentioned to use realtime gi.. as for ps3 a game called dust 514 used realtime gi aswell hereCan you exhibit any PS3 or PS4 era games that included that type of dynamic GI in an enclosed space? I don't recall anything even coming close to function's Starfield example.
https://view.officeapps.live.com/op...ctions(Siggraph2012).pptx&wdOrigin=BROWSELINK
and quantum break df take here