Yeah PC min vs max was a very poor description on my part. In my mind I'm thinking about lowest vs highest PC card within a particular generation (7600 vs 7900) or better yet console delta's we've seen this generation between Series S and PS5/XSX. Forza Horizon 5 quality mode comparison is a great example where Series X takes advantage of much larger RAM and GPU with higher textures, parallax occlusion, etc. MS Flight Sim had clear LOD difference in addition to resolution gap. These differences didn't stop Series S from having a great experience but the difference was still much more obvious.
I understand better what you're saying now. I think part of it is, as cwjs says, that some other games have more high end features to turn on. I think another part of it is that the game is CPU limited to 30 fps, so there's no 30fps/qualiity mode to drop down to. The game basically runs at quality mode - though being a Bethesda/Creation that largely amounts to resolution(s). I think the game looks mostly fantastic for what it is.
I would though like to have see RT reflections as an option for Series S, even though that would have required significant resolution drops to free up resources. My wishlist for updates would probably include RT reflections, faster loading times, and for console owners a 40 fps mode when using a 120hz display, perhaps with DRS. Don't know how much is likely to get shoehorned into Creation though.
Edit: Direct Storage would be nice too, though you'd want GDeflate tools to be available to the mod community. Long load areas are likely to be due to the engine initialising all kinds of stuff for that area, so DS might not end up helping all that much.
Also seems to me 3rd party is more willing to widen the gap than first party. Metro Exodus is a great example of this. You see wider image resolution difference, much more aggressive pop in and less asset density on Series S but it is a good compromise for maintaining full RT and 60fps on the smaller console. Still overall great experience on S because the focus is RT
Metro seems to pay a heavy price for its lighting, and whatever they're doing doesn't scale down to Series S well. There's no area where Series S is less than 1/4 the performance of the Series X, so there's got to be some kind of overhead that isn't directly represented by resolution.
Starfield in terms of performance is right were a game scaling well would be expected to be.