I wonder if there is a way to make nanite streaming make use of the the SFS support on the Series consoles?
Like stuffing bit of the nanite geometry into mip maps or something?
I dont know enough about how SFS works, but it does strike me that SFS is a solution for a very similar problem.
ie. maximizing the efficiency of bandwidth that gets used in transfers to the GPU.
How much of SFS is linked specifcally to mip-maps and could it be modified to work with the streaming geomtry of nanite?
Like stuffing bit of the nanite geometry into mip maps or something?
I dont know enough about how SFS works, but it does strike me that SFS is a solution for a very similar problem.
ie. maximizing the efficiency of bandwidth that gets used in transfers to the GPU.
How much of SFS is linked specifcally to mip-maps and could it be modified to work with the streaming geomtry of nanite?