Digital Foundry Article Technical Discussion [2023]

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LOL! It probably will release - but it's going to be behind on tech and it will get a horrible rating.. remember Daikatana by John Romero?

Haha! Star Citizana.

Actually, a DF retro series looking back at games that struggled through development hell or that came out and were fundamentally broken could be fun, especially if it's two or three of them having a laugh while falling through floors or getting killed by doors.
 
This veering off topic but my suspicion is if they ever actually properly audited CIG/Star Citizen the findings are going to be that the majority of the money was not really used for the game and that many people likely received well above standard compensation/perks. Personally I still find it strange that people are willing to crowd fund any business (basically giving a zero return loan to a for profit enterprise) without requiring any independent auditing.
 
This veering off topic but my suspicion is if they ever actually properly audited CIG/Star Citizen the findings are going to be that the majority of the money was not really used for the game and that many people likely received well above standard compensation/perks. Personally I still find it strange that people are willing to crowd fund any business (basically giving a zero return loan to a for profit enterprise) without requiring any independent auditing.
Agreed.
 
Because comparisons are drawn here to Star Citizen. Starfield looks good but the 2017 Vertical Slice from Squadron 42 already looks better than Starfield. And a lot has happened since then too. CIG's programming team is very large.


Only 2 years later it already looked like this

This will look much much much better than Starfield.

This veering off topic but my suspicion is if they ever actually properly audited CIG/Star Citizen the findings are going to be that the majority of the money was not really used for the game and that many people likely received well above standard compensation/perks. Personally I still find it strange that people are willing to crowd fund any business (basically giving a zero return loan to a for profit enterprise) without requiring any independent auditing.
They have around 1000 developers. That's where most of the money goes.
 
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This veering off topic but my suspicion is if they ever actually properly audited CIG/Star Citizen the findings are going to be that the majority of the money was not really used for the game and that many people likely received well above standard compensation/perks. Personally I still find it strange that people are willing to crowd fund any business (basically giving a zero return loan to a for profit enterprise) without requiring any independent auditing.
I dont believe all that. I mean, no doubt Chris Roberts(and family) and some upper folks have benefited a lot from this, but there's no need to resort to accusations of funneling money to themselves en masse when predictable and nearly inevitable mismanagement of the whole project is an easy enough explanation for the insane inefficiencies involved already. Most all of this was very foreseeable by anybody who knew how Chris Roberts operates and understands game development to any basic degree.

As for people still giving this game money, it's not really 'crowd funding' anymore, so much as it's just rampant exploitation of people who have blinded themselves to the sunk cost fallacy they've fallen into. But yea, it really is mad that the project still receives the insane level of funding it gets. This game, by all rational standards, should have run out of money a long time ago. It reminds me kind of like the Gamestop stock movement of the past few years, where a failing business is being propped up by what's basically a cult of investors who are all too happy to live in denial of reality and give all their money to a company that's clear in over their heads.
 
Because comparisons are drawn here to Star Citizen. Starfield looks good but the 2017 Vertical Slice from Squadron 42 already looks better than Starfield. And a lot has happened since then too. CIG's programming team is very large.


Only 2 years later it already looked like this

This will look much much much better than Starfield.


They have around 1000 developers. That's where most of the money goes.
As far as characters go? Yea, I can see SC having better shading for the skin but it still exhibits the limitation on shading when the skin is already in shadow. Using GI light probes causes the BRDF to be non-normalized and therefore have too much illumination. PT seems to be the only fix for this unfortunately.

Everything else is a hard disagree. The interior of the ships look better in SF having multiple layers of detail for the panels, etc.. I can still see the old school SSR which is absolutely annoying. I love how SF uses dynamic cube maps to go around that limitation (disappearing when the view frustrum is at a certain angle).
 
I don't doubt most of the star citizen money goes into development -- maybe salaries are a little higher than the average game studio, but that would be what it takes to ship cutting edge tech on a project that has a kinda bad reputation among fans. It's very easy to spend 500 million dollars on an aaa game if you're willing to scrap and redo systems and just kinda aimlessly work forever in pursuit of some kind of "perfection". Enough people seem to enjoy the game, I'd rather they make that money stringing on an eternity of early access for a game people like than off gambling mobile game microtransactions or something.
 
Pfft

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For any potential "Well at least Star Citizen is an actual game" replies:

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It's 590m right now
Because comparisons are drawn here to Star Citizen. Starfield looks good but the 2017 Vertical Slice from Squadron 42 already looks better than Starfield. And a lot has happened since then too. CIG's programming team is very large.


Only 2 years later it already looked like this

This will look much much much better than Starfield.


They have around 1000 developers. That's where most of the money goes.

Sure it will look better than starfield. But lets be realstic the game isn't come out anytime soon. I'd peg it for around 2025 and maybe even later at the rate they are going. We are likely all going to be playing on geforce 60x0 series or 70x00 series gpu's . I don't think its a fair comparision to somethign that will run on the series s and x. Star citizen is just going to be crushed under its own weight

Like I said with a ryzen 7700 , 64gigs of ram a 3080 and a 8gb/s nvme i still get sub 30 fps inside of the stations. It's a hot mess and has been that way for a long time.
 
Your original claim was that Starfield represents "a colossal mismanagement of resources". That's a lot stronger than the claim that it is merely not impressive, and gives the impression that Bethesda are being actively negligent in their decisions.
Yes, I consider it a mismanagement of technical resources because I feel they can accomplish way more with the machine it's running on. I do not think it's impressive for the machine it's running on. I felt they could have accomplished way more visually if they made better tradeoffs as it relates to technology.
I don't get the impression DF or people in general are blown away by Starfield's graphics. John was comparing them to previous Bethesda titles, not what we have seen in UE5 demos, and his claim was simply that through the art style and the specific technical tradeoffs they made, they can now produce scenes that are truly beautiful. That's compatable with the claim that Starfield will not be the "best looking" next-gen title and even that the technical underpinnings are not in themselves "impressive". Indeed in the video they talk about how Bethesda is relying on a lot of old school techniques and then go on to criticise elements of the presentation such as the character rendering.
The impression i got from that video was just a bunch of speculation to justify the performance. There was a little bit of criticism but it was mostly a positive video justifying why things are the way they are.
The main message I took away is that Starfield looks good for a Bethesda game and that the performance can be justified by the sacrifices involved in creating a procedurally generated world with an NPC simulation layered on top. You can not be impressed by what Bethesda is doing technically and also not think that it represents "a colossal mismanagement of resources". Indeed given that we have basically no information on how the game performs in different areas I think it's essentially impossible to assess how well Bethesda is managing the resources they have. As I said, the areas you found visually unimpressive could be running at super high FPS compared to other parts of the game.
When it comes to graphics, animation, performance, it’s true that Bethesda has made a step forward compared to their previous efforts. However, that step didnt even move them into the range of average graphics, animations or performance. It’s still very bad. So while you can applaud them for taking a step to make things better, I certainly wouldn’t be justifying the performance because it’s not justifiable. The thing that irks me is how both euro gamer and df put out content with the same undertones. It’s just seems off af. I can’t wait to see how it performs on pc. Can’t wait to profile it.
 
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