Silent_Buddha
Legend
you’re evidence is a single point without the ability to actually test what is happening, but OK. That’s far from thorough testing as to why the shadows are like that.
C'mon, we all know that looking at a single static screenshot is the best way to determine if the lighting is dynamic GI influenced by atmospheric conditions or baked.
I mean the fact that he continually relies on finding the absolutely worst screenshots he can find and then tries to apply that as a blanket example for the rest of the visuals, already shows either an agenda, ignorance or just plain inability to admit that they are wrong.
I mean sure, everything in there in isolation is possible on last gen consoles. Just like everything in the new Ratchet and Clank game is possible on last gen consoles in isolation. It's when you take the whole that the argument falls apart.
The scale of Starfield which is so far above anything else released in gaming probably makes it difficult for people that don't have a good grasp of game technology to understand.
There are games that do some of what Starfield does better as you've pointed out. NMS has a larger galaxy and more planets. But it doesn't have even 1/100th of the hand crafted content. RDR2 likely has a similar amount of hand crafted content but the world is less than 1/100th the size of Starfield. Etc. Etc.
People that can't grasp that single concept are going to have a hard time conceptualizing just what Bethesda has accomplished with Starfield.
Graphically, yes, Starfield is never going to challenge for the top spot. But then there is no other game currently in existence that's going to challenge what Bethesda are doing with Starfield ... until Starfield 2.
And this considering the last Bethesda game I was a huge fan of was ... TES: Morrowind.
Regards,
SB