Will be looking forward to DF's breakdown of Stray, hopefully Alex is well enough by then as unfortunately atm it looks like the PC port is a disaster, performance speaking. Yikes.
Some of this definitely sounds like DX12 shader compilation stutter, yet again.
After 20 minutes with the game, you can play it on PC. That guy's issues are particular to him, being capped at 50 frames for some reason on a 2080TI, thats not something that happens with this game, its something on his end. There ARE shader compilation issues, but they're pretty non intrusive. Seems to be a single short spike when you enter a new area, not when you're doing new actions. For example, in these pics:
Its completely fine as you move through all that enviroment. When you reach the end or you go somewhere new, you will have a single short frametime spike that lasts a fraction of a second, as you move the camera and thats it. Its for sure one of the shader compilation stuff thats the least harmfull to gameplay that i've seen so far. Get the game on PC confortably if you want, there's no major cat-astrophe here.
Not the best show on PC but I wonder how it would fair at 120fps (or simply unlocked on a gsync display) in terms of drops. I assume they would still be present but could the high frame rate mask them as it does in other cases? Locking the fps to 60 may make those drops more evident than they otherwise need to be on a very high end PC.
Some of this definitely sounds like DX12 shader compilation stutter, yet again.
Mankind should have stuck to shading entire polygons!DX11 can still have shader comp stutters! ^^
FIFYMankind should have stuck to Vectrex!
Yes, as evidenced by all my other posts detailing my experience with the game on two platforms since that speculative one 4 days ago when it wasn't available.The game runs DX11.