snc
Veteran
Yah I had good memory :d
https://fudzilla.com/news/gaming/16303-crysis-very-high-settings-work-on-xp
https://fudzilla.com/news/gaming/16303-crysis-very-high-settings-work-on-xp
As far as I remember with custom config you could have very high settings on dx9 with windows xp, difference vs dx10 wasn't big and performance was better.
As you could read I quoted post about vh settings being locked for vista and had in my far memory that there were also option to enable it on xpThe debate isn't about DX9 with Windows XP vs DX10 with Visa.
It's the difference between High and Very High.
Running the custom CVARS in DX9 mode to get the Very High quality settings is still Very High settings.
As you could read I quoted post about vh settings being locked for vista and had in my far memory that there were also option to enable it on xp
Both were mentioning vista in context of vh settings thats whyYou quoted more than one post in your reply.
Did this find its way on PS5 and XBOX Series?I've reinstalled it, it still looks beautiful!
You should all check out Crysis Enhanced Edition.
Did this find its way on PS5 and XBOX Series?
Both Sony and Microsoft are in different places when it comes to a 'Pro' version.
Sony only have a single spec for developers to target while Microsoft already have two.
If Sony do release a PS5 Pro would Microsoft really release a third console with yet another set of different specs?
I just think it would be too much to ask o developers as it still involves bug fixed and all that jazz, it would also still be hampered by the 4 Tflop Series-S.
For me to ditch my PS5 and get a Pro model it would have to depend on how much of improvement it would offer in regard to RT performance, I would need to see a 3x improvement on RDNA3 vs DNA2 to justify changing to a Pro model.
Microsoft's argument would likely be along the lines of...
You're probably going to be releasing a PC version of the game which will be scalable across thousands of different hardware configurations. Just ensure that the version you make for Xbox is also scalable.
Regards,
SB
Did this find its way on PS5 and XBOX Series?
It's still extra work.
And that doesn't stop it being hampered by Series-S.