Riddlewire
Regular
Good for Playstation owners, but Lichdom BATTLEMAGE (!) was never fixed on Xbox. 75% of the game you're just staring at a black screen.
Unity doesn't have RT implemented on Series yet?
Unity doesn't have RT implemented on Series yet?
The performance seems solid in both PS5 and Series X... Series S that don't hit the target.
Both Series lack RT in this game... he says in the video that asked the Dev team and they said they are waiting Unity implement it in the Engine.RT should be feasible on the XSS (at a lower render resolution perhaps). Its a smartphone game originally, its not heavy on neither rendering or ray tracing. Last gen consoles could perhaps do it (Pro and OneX).
Both Series lack RT in this game... he says in the video that asked the Dev team and they said they are waiting Unity implement it in the Engine.
So I guess Unity doesn't have RT implementation for Series consoles yet.
Edit - I found a quote in the article.
"Excitingly, Light Brick Studio also told us that they are planning to release this RT mode on Xbox Series consoles later this year, once the Unity engine implements RT support for Xbox."
https://www.eurogamer.net/digitalfo...ers-journey-the-ray-tracing-showcase-hits-ps5
I understand that as Unity can't do RT on Xbox right now.
I understand that as Unity can't do RT on Xbox right now.
I believe the RT hardware in RTX cards are way better than RDNA2 cards.Right, the Xbox versions indeed lack ray tracing for this game. Though, having watched the DF video now its not really something xbox users should be dreadfully waiting for, if its the same implementation as the PS5 its perhaps better to play in the quality mode without RT. Its ray tracing is running below the pc lowest settings, missing effects/features and going for 30fps. (not talking about the issues)
Edit: Im baffled as to how heavy the RT is in the title on consoles, il take back what i said, the last gen consoles wont do RT in this game lol. Its a damn mobile game but ok.
No idea why the (new?) DF member calls the 3060Ti (3080m was tested) somewhat more powerfull than the PS5, it is in normal rendering, in ray tracing though?
I believe the RT hardware in RTX cards are way better than RDNA2 cards.
So while these new consoles are compared to higher specs cards in rasterization in RT they are lower.
Right now the PS5 version is bugged anyway. But 30fps on this kind of game seems totally fine, when they fix the RT.Right, the Xbox versions indeed lack ray tracing for this game. Though, having watched the DF video now its not really something xbox users should be dreadfully waiting for, if its the same implementation as the PS5 its perhaps better to play in the quality mode without RT. Its ray tracing is running below the pc lowest settings, missing effects/features and going for 30fps. (not talking about the issues)
Edit: Im baffled as to how heavy the RT is in the title on consoles, il take back what i said, the last gen consoles wont do RT in this game lol. Its a damn mobile game but ok.
No idea why the (new?) DF member calls the 3060Ti (3080m was tested) somewhat more powerfull than the PS5, it is in normal rendering, in ray tracing though?
Right now the PS5 version is bugged anyway.
I believe the RT hardware in RTX cards are way better than RDNA2 cards.
So while these new consoles are compared to higher specs cards in rasterization in RT they are lower.