Silent_Buddha
Legend
Let me explain my comment further it as you seem to be struggling.... I said this:
"Which is a software problem, not a hardware one."
What that means is this:
If AMD currently don't have an ML based upscaler it is not a hardware problem as the hardware can do ML upscaling, it's merely a software problem, as in the software just not available for it (yet)
Sure, you could in theory run AI/ML based upscaling on a first generation Atom based CPU, or an Intel i286, after all it's just a "software problem". Is it going to run fast enough to be desirable?
AI/ML based upscaling without hardware to assist it can be prohibitively expensive, especially when compared to more traditional compute based upscaling like what Developers have been using on consoles. However, with hardware assists (Tensor cores, for example), AI/ML based upscaling can offer higher quality with faster performance. That's why it becomes a "hardware problem".
These implementations don't exist in a vacuum. Everything has to be weighted with consideration for their cost (performance) versus benefit (quality). If the cost is too high on X hardware then there is no benefit to using it. Thus for that particular implementation, it's a hardware problem because the hardware isn't fast enough to use it in a way that is beneficial for the product (in this case games) that potentially wants to use it.
AMD's FSR 2.0 isn't using AI/ML based upscaling because the cost (performance) versus quality without dedicated hardware assist wasn't as good as going with a more traditional compute based approach. However, they claim that their implementation can approach the quality of AI/ML based solutions with acceptable performance. We'll see how those claims hold up once we can compare it other solutions in games.
BTW - I'm one of the ones that doesn't particular like the Tensor based approached of DLSS just because it isn't universally applicable across multiple vendor's hardware. Even if other IHVs also had Tensor cores, it'd still be limited to NV hardware which still makes it the less desirable option to me. In that respect I like the promise of Intel's approach, although again, like FSR 2.0 we'll have to wait and see not only how good it is, but how well it performs.
Regards,
SB
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