awful optimization in FF stranger of paradise origin
awful optimization in FF stranger of paradise origin
That's crazy. Takes talent to make a game look so bad, even with such high geometry counts.
awful optimization in FF stranger of paradise origin
Very valid as to why NN solutions won't go free/open source. The model is just so valuable.
DF Direct Weekly #53: GTA5, Elden Ring 1.03 Perf Increase, FSR 2.0 Reaction
I agree with John on the allways-online/DRM, it's abit uncertain for the future, and as he says on the pc you can go around it, but on consoles thats usually much harder.
Also the DF team agrees that the generatlonal leaps we have had before (PS1 to PS2, PS3 to 4) are something we are not seeing and wont be seen anymore.
Very valid as to why NN solutions won't go free/open source. The model is just so valuable.
I don't disagree with this from a corporate standpoint, but I do think we will eventually get to the point where trained NN's will be accessible sort of like we see with models for 3d printers. Once an enthusiast community gets built around it, we'll start seeing some open source or low cost models for doing pretty much anything we want with a NN, and a whole bunch of things we don't want.Very valid as to why NN solutions won't go free/open source. The model is just so valuable.
For sure; cost needs to come down significantly and we will see this happenI don't disagree with this from a corporate standpoint, but I do think we will eventually get to the point where trained NN's will be accessible sort of like we see with models for 3d printers. Once an enthusiast community gets built around it, we'll start seeing some open source or low cost models for doing pretty much anything we want with a NN, and a whole bunch of things we don't want.
No, it doesn't. Series S runs at 936p-1440p while the X1X targets 1080p.Interesting that XBS-X drops to a lower resolution in certain cases (after camera changes in intense scenes) than the PS5. But, on the other hand XBS-X has a slightly higher average resolution in general gameplay than the PS5.
Also interesting that XBO-X has higher resolution than XBS-S but much worse frame rates.
Regards,
SB
I don't get this at all. Team ninja are nowhere near so incompetent with their engine. Nioh 1 and 2 are supremely efficient even on base PS4 and are far better looking than anything in this title. What happened? This reminds me of a crystal tools level issue but SE didn't do any of the technical stuff for this game. Very strangeThat's crazy. Takes talent to make a game look so bad, even with such high geometry counts.
I would assume it is - as always - budget, time, working power. Square Enix the publisher is to blame, not the team.I don't get this at all. Team ninja are nowhere near so incompetent with their engine. Nioh 1 and 2 are supremely efficient even on base PS4 and are far better looking than anything in this title. What happened? This reminds me of a crystal tools level issue but SE didn't do any of the technical stuff for this game. Very strange
I would assume it is - as always - budget, time, working power. Square Enix the publisher is to blame, not the team.
I agree, it can't always be on the publisher unless you take the view that publishers should fund, ad infinitum, all game development until all games are very polished, which does't seem practical.Surely it isn’t always the publishers fault. I think we have far too many examples to default the blame on the publisher. Not referring to this specific instance, just in general.
hopefully they can get more performance out of it.