I think we'll just have to agree to disagree on that one. Several of those comparison screens show a completely transformative change IMO.
I don't see why that matters. RT doesn't need to look transformative all of the time to be worthwhile. It's impact on the graphics can range from near nothing, to subtle, to striking. The same can be said of any graphical effect/technique so I'm not sure why we'd single RT out in this respect.
And several of those screens are quite representative of the differences at large, being simple views of the city that would show up regularly during gameplay.
I don't agree. They may be more difficult to mentally note the individual changes between the two modes but that doesn't mean that the RT mode doesn't generally look better and more realistic. Which is what we all want from graphics, right?
I think what
@davis.anthony said above was spot on in that RT, like many effects isn't something you necessarily point at while playing the game and go "wow look at that RT effect" (although RT reflections can be exactly that), but it's just a more general more realistic/less computer gamey image. I'd wager in a blind test if you asked someone to play CP2077 with max RT for a while, then turned it off without saying what you'd changed, and asked them to play again and say whether it looked better or worse, you'd get an overwhelming response that it looks worse without the users being able to pinpoint why. That's because we've reached the point in graphics where you can no longer point at one particular effect and say "that looks great", but rather it's the coming together of everything to create the impression of realism or offline rendering in your mind that counts. And RT has a significant impact on that overall blend of techniques.
I really don't see how this is relevant. Firstly UE5, at least in the examples I assume you're referring to, uses Lumen. Which HWRT or not, is still a form of RT, just a less accurate one. You can be certain UE5 would look a lot less impressive with traditional lighting. And secondly, the base geometry on which many of those UE5 demos are based is much higher than what is shown in CB2077 thanks to Nanite, so you have a better starting point to begin with. We've also seen how switching to HWRT over SWRT improves the image further.