RX 7000 series are the fastest GPUs of the world at rasterization, the fastest ever. Will we ever need more rasterization speed than that? In fact they have so much power to spare that the CUs used for rasterization can be used for raytracing, and while not specialized they can balance the load and do the job to get a 50% increase in RT performance compared to previous gen. Those resources could well be used for RT specialized stuff too. The true test will come when the 7600 and 7700 and the 4060/4070 are out, and see how they compare. Those are the typical GPUs that aren't out of many people's league.
1440p 960 fps, 4K 480fps.
When will diminishing returns start? 'Cos maybe traditiional rasterization could disappear as we know it.
Tbh, I am more interested in things like FSR 3 from the series 7000 than 1440p 960fps.
After watching or playing games using DLSS and XeSS, I can't help it but feel that native 4K is a waste of resources where you can get better IQ -almost animation movie level of AA, better framerates, and more defined IQ where it matters- by using those technologies. Those are now viable.
In fact, there is nothing that annoys me more nowadays than playing games at 4K 60fps -which I can play aplenty- 'cos they don't have support for FSR 3, XeSS or DLSS what have you. Wish nVidia, Intel and AMD made these technologies available via drivers, so you force games to be played with those enabled.