absolutely,
now let's go back to this PS4 enhanced BC game running on PS5 compared to the PC version.
Gameception. A film by Chris Nolan, in cinemas 2023.Don't you mean to say "PS4 enhanced BC game running on PS5 compared to the PC port of the PS4 version"
Or is that getting a bit too ridiculous?
I think you’ve described BC+ as being the exact same thing as Gen9Aware. The only difference between the two being that Gen9Aware games have more settings that can be overriden.These are very different things. Days Gone, which I have installed on both my PS4 Pro and PS5, is the exact same game on both comes, i.e. version - 1.70 at 36.90Gb install size updated on 18th April. That last patch improved performance on all PlayStation platforms as well as unlocking the frame rate on PS5 which is enabled by the higher APU clocks on that platform.
Days Gone is not not a PS5 game, it's running in what NXGamer called 'BC3' (Backwards Compatibility 3) mode which means the game is aware it's running on PS5 and can use the higher clocks. The other two modes force the clocks to those of PS4 and PS4 Pro but in terms of the accessible hardware, all three backwards compatibility modes employ the exact same APU logic as those last gen consoles which means you get none of the benefits of the RDNA architecture in PS5. PS5 is literally emulating PS4 and PS4 Pro APUs at a hardware level and that's exactly how they appear to games.
FPSBoost on Xbox works very differently by changing how the game is intending to drive the hardware to alternate setting decided by Microsoft. For the most part these are fine but as DF explain sometimes there are "oddities" to these decisions.
Pc is it's own version though with other enhancements.Don't you mean to say "PS4 enhanced BC game running on PS5 compared to the PC port of the PS4 version"
Or is that getting a bit too ridiculous?
How can they uncap the framerate on xsx if not patched ?
Pc is it's own version though with other enhancements.
PS5 BC3 mode and Xbox Gen9Aware sound similar, the game are targeting lastgen hardware but these games have a way to detect if they are running on a current gen console and can then leverage the higher clocks to deliver higher frame rates It wouldn't surprise me if Xbox allows more leverage of Series S|X hardware because their entire compatibility strategy is about virtualising and abstracting software from hardware whereas Sony's solution was deep hardware compatibility at APU logic level.I think you’ve described BC+ as being the exact same thing as Gen9Aware. The only difference between the two being that Gen9Aware games have more settings that can be overriden.
Don't be yourself ridiculous. The problem is not that we, hardcore gamer people, don't understand what Alex was talking about. The problem is Digital Foundry have 1.15 million subscribers and that video is not intended to geek people on geek forums, but to those one million people.Don't you mean to say "PS4 enhanced BC game running on PS5 compared to the PC port of the PS4 version"
Or is that getting a bit too ridiculous?
The "PS5 version" term is mentioned in the video several times.This is not Alex fault if Sony Bend only used backward compatibility for porting Days Gone. Imagine the guy who have a PC and a PS5 he can choose the best version.
Off course. But a bit less stillWhich is just as hobbled by it's PS4 roots as the PS5 version is.
Agreed, surprisingly the two are very close in feature set. I think the only major difference here is that 120Hz refresh rate, which MS had the foresight in 2017 to see for next gen and included that as an option for XBO. I look at BC+ and Gen9Aware like the AMD/Nvidia control panels, where you can leave it as 'Use Application Settings' or some form of override. And 120Hz is just on the list for MS as well as some unconventional supported resolutions.PS5 BC3 mode and Xbox Gen9Aware sound similar, the game are targeting lastgen hardware but these games have a way to detect if they are running on a current gen console and can then leverage the higher clocks to deliver higher frame rates It wouldn't surprise me if Xbox allows more leverage of Series S|X hardware because their entire compatibility strategy is about virtualising and abstracting software from hardware whereas Sony's solution was deep hardware compatibility at APU logic level.
It's not Alex's job to make that communication clear, that's Sony's job.Either that or Alex is still not realizing most of the youtubers watching DF won't be aware of the complex details about PS4, BC, BC+ or native PS5 version and that he should be very careful how he repeatedly names it in his video.
Microsoft's next Xbox flagship introduces a sizeable leap in horsepower, while its low-cost counterpart proves ideal for budget-conscious and casual players. While the new generation facilitates countless titles once impossible before Xbox Series X and Xbox Series S, the consoles also play thousands of existing Xbox One games out of the box. The "Optimized for Series X|S" label clearly denotes titles designed for next-generation systems, whether built from the ground up or retroactively updated with enhanced visuals.
Optimized for Series X|S is the broad term for next-generation titles, with many embracing each console's signature features. Those can include boosted resolution, upgraded framerates up to 120 frames-per-second (FPS), or high dynamic range (HDR) for popping colors. Xbox Series X and Xbox Series S also pack ray tracing support for advanced lighting and reflections, enabled across some cutting-edge titles.
Don't be yourself ridiculous. The problem is not that we, hardcore gamer people, don't understand what Alex was talking about. The problem is Digital Foundry have 1.15 million subscribers and that video is not intended to geek people on geek forums, but to those one million people.
Sure but DF shouldn't create confusion, at all. They actually do some extensive communication in the case of Xbox games. With Xbox One games running on Xbox Series they are very precise with their statements.It's not Alex's job to make that communication clear, that's Sony's job.
Sony has not yet marketed or defined what BC+ is. So it's open to interpretation.
Because MS would have called this a Series enhanced title (COD:WZ, Sea of Thieves, Ori, Halo MCC) and they have done this many times for many of their titles where the only bump is frame rate; no one has ever questioned the language around it. They are all exactly the same upgrade we see here with Day's Gone. Framerate Improvement, Resolution bump. Most of them just framerate.
The audience for this video is for PC users looking to buy Day's Gone.
Starting with Fallout 4, Microsoft has seemingly opted to push both Series X and S onto the Xbox One S codepath, meaning that the game runs at native 1080p, with the frame-rate cap removed.
I disagree. Sony never claimed to have a PS5 version of Days Gone, so Sony made their communication as clear as possible. It's the DF video that repeatedly mentions the term "PS5 version".It's not Alex's job to make that communication clear, that's Sony's job.
haven't watch yet but hope df clearly said its bc mode with patch uncapping frames ;d edit: yes, its clearly state ! ;dSurprise!