Digital Foundry Article Technical Discussion [2021]

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Can this really be called "the PS5 version"? It's a PS4 game running in backwards compatibility.

Stating that "the PS5 version has lower than low textures" strikes me as a misnomer.

Would the Xbox Series X running 360 code in BC be considered the "Xbox Series X version"?
It also got a PS5 patch (think so anyway), it may only be to run it at 60 fps, but it's not running PS4 bc boost mode.
So doesn't that make it PS5, regardless how little or lot was done?
Can't run it on PS4 or 4Pro.
 
It also got a PS5 patch (think so anyway), it may only be to run it at 60 fps, but it's not running PS4 bc boost mode.
So doesn't that make it PS5, regardless how little or lot was done?
Can't run it on PS4 or 4Pro.

What are the differences in settings between the PS4 version, the PS4 Pro version, and the PS5 version?
 
one remark to df days gone video, there should be info that 4k cb is not just rendering at around 1512p resolution as cb upscaling is not performance free ;)
It's not around 1512p anyways. It's around 1530p but as you say the CBR is not free at all. The final buffer should be native 4K and depending of the implementation the geometry could also run at native 4K (most likely yes in that game judging by how good the CBR is).
 
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It's not around 1512p anyways. It's around 1530p but as you say the CBR is not free at all. The final buffer should be native 4K and depending of the implementation the geometry could also run at native 4K (most likely yes in that game judging by how good the CBR is).

UE4 also has temporal upsampling (that also isn't free in performance), so we would need to know if that's actually being employed when using the in-game res slider. If it's not I agree, native 1512p shouldn't be compared - Days Gone CB implementation is quite good.

Somewhat disappointing since it's UE4 and doesn't appear to be a AMD sponsored title there's no DLSS as well. Add that, fix the frame pacing issue and this would probably be one of the best ports ever.
 
I think it's unfair and, frankly, unbecoming of Digital Foundry to label Days Gone as having a PS5 version.

If you have a PS5, and you want to play Days Gone on it, this is the version you'll play. I'm struggling to understand what the problem is.

It's not as if Alex is claiming this to be the pinnacle of the PS5's capabilities. He specifically mentions at one point that its basically just a PS4 game.

And for anyone who hasn't yet watched the full video, he also calls out some weaknesses of the PC version in comparison to the PS5 version. This was, as usual a fair and balanced piece and made no claims that weren't based on demonstrable evidence.
 
it's the ps4 game with framrate limit upped to 60fps, it's not a PS5 game, it's does not show as a ps5 title in the menu.
apart from higher FPS it's the exact same settings as the ps4 pro version.
So has the 4Pro got a 60fps mode now also?
To me it's a grey area.

Regardless of settings, is it running the same code or a patched code that does not run on previous gen.
If so then it's enhanced, maybe that's a better term.

If XS gets a patch that doubles fps I would also not say it's XO version of the game it's enhanced. Whereas xbox fps boost is just XO.
This has gotten a lot deeper than I intended, and I know it's not a native PS5 title.

Edit : just read some of the later posts. This will be my last comment on this as, I was just musing the finer (and in my mind) unimportant down in the weeds details.

Also just remembered that some studios was able to work out how to detect its running on PS5, where as majority of the talk from studios was that it either wasn't available or hard to do or something.
 
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So has the 4Pro got a 60fps mode now also?
To me it's a grey area.

Regardless of settings, is it running the same code or a patched code that does not run on previous gen.
If so then it's enhanced, maybe that's a better term.

If XS gets a patch that doubles fps I would also not say it's XO version of the game. Whereas xbox fps boost is XO.
This has gotten a lot deeper than I intended, and I know it's not a native PS5 title.

Ye, have been reading, seems like its not really clear. The PS5 version of DG did get a patch apparently, to improve framerate but also settings people say?
 
If you have a PS5, and you want to play Days Gone on it, this is the version you'll play. I'm struggling to understand what the problem is.

It's not as if Alex is claiming this to be the pinnacle of the PS5's capabilities. He specifically mentions at one point that its basically just a PS4 game.

Like I said, I've not watched the video yet. There are plenty of variables that can change the context of the statement of it being a PS5 game/version. For example, of he states that it's "basically a PS4 game" I would consider that inaccurate, as it's absolutely a PS4 game.

It doesn't use the improved I/O stack, it doesn't use the architectural improvements of RDNA2 or Zen2, it doesn't use additional memory, it's detected by the PS5 as a PS4 game etc.

There are plenty of ways that it's clearly not a PS5 game, so I can understand why it could be perceived as inaccurate if it's presented as one. But maybe it's not being presented as one, and this is all just a storm in a teacup. I don't have a firm opinion of this yet, I just don't like invidious statements.
 
It doesn't use the improved I/O stack,
Which Alex specifically mentions when comparing load times, as it's a backwards compatibility title.

This version has a specific mode when only run on the PS5. There is no way to get this on any other console than a PS5. There is nothing wrong with labelling the video with "PS5" when that's the platform it's run on, just because it doesn't fully take advantage of the platform. If Alex had "PS4" on the video and compared the PC version to the Pro version, then all hell would break loose as people would be flooding him with WHY DIDN'T YOU USE THE PS5 VERSION?!

This no different than labelling the videos for Mass Effect Legendary PS5/Series X when being run on their platforms, despite it being a 'PS4/Xbox' game. Should "PC" also have an asterisk because it's not fully utilizing the feature set of newer GPU's, like DLSS or mesh shading?
 
I found Alex's review to be fair and impartial and hopefully with the noise removed cooler headed thoughts will prevail here. Alex's piece here opens on the conversion process of porting games exclusively from console to PC, as in the past we've seen many hiccups that have generally made little improvements by running them on PC. Arkham Knight being the worse offender, where the recommendation is to play it on console.

This is a video for PC users looking to purchase Days Gone. Should they get it on a PS5 or on PC? What would the experience difference be?
It is not an attack on the platform or hardware, but a simple question of what a PC user would expect the differences are between running this game on PS5 and a PC. If we chose the PS4 Pro edition, it would be further down at 30fps for instance.

Users looking to run this game on a mid range configuration are provided ample information on the exact configuration and hardware needed to run this game at approximately PS5 settings. This helps purchasers make a decision on what to expect on their PC, or if it is a better idea to get it on PS5. (please ask yourselves how many are in the market to buy a PS4 Pro today?)

It is not his job on behalf of Sony to make excuses for why their PS5 BC titles are only minor boosts over the original console titles. He can only compare to what exists, and this is the version that exists on PS5. His entire review was about the PC version, and whether or not it would meet the mark for a PC console conversion as those are the questions that the PC enthusiast crowd will want answered.
Sell_me_this_pen_Wolf_Of_Wallstreet.gif

We are ultimately in the business of playing games, to be wowed by graphics, and in general to be entertained. Consoles and PC hardware serves as functional requirements for us to enjoy our hobby which are the game themselves.
Alex has done a good job at looking specifically at the game. He doesn't talk about the pen, he's talking about the signature. Console exclusives have largely been the signature for some time, and the pen has long been Playstation.

But for the first time that the signature is now available on PC, he can now make a comparison of the signatures. He does this well without any sleight or animosity towards the platform.
Yes it's BC, but equally the PS5 version represents the absolute best Days Gone will look on the console platform as of the day it was reviewed.
 
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I found Alex's review to be fair and impartial and hopefully with the noise removed cooler headed thoughts will prevail here. Alex's piece here opens on the conversion process of porting games exclusively from console to PC, as in the past we've seen many hiccups that have generally made little improvements by running them on PC. Arkham Knight being the worse offender, where the recommendation is to play it on console.

This is a video for PC users looking to purchase Days Gone. Should they get it on a PS5 or on PC? What would the experience difference be?
It is not an attack on the platform or hardware, but a simple question of what a PC user would expect the differences are between running this game on PS5 and a PC. If we chose the PS4 Pro edition, it would be further down at 30fps for instance.

Users looking to run this game on a mid range configuration are provided ample information on the exact configuration and hardware needed to run this game at approximately PS5 settings. This helps purchasers make a decision on what to expect on their PC, or if it is a better idea to get it on PS5. (please ask yourselves how many are in the market to buy a PS4 Pro today?)

It is not his job on behalf of Sony to make excuses for why their PS5 BC titles are only minor boosts over the original console titles. He can only compare to what exists, and this is the version that exists on PS5. His entire review was about the PC version, and whether or not it would meet the mark for a PC console conversion as those are the questions that the PC enthusiast crowd will want answered.
Sell_me_this_pen_Wolf_Of_Wallstreet.gif

We are ultimately in the business of playing games, to be wowed by graphics, and in general to be entertained. Consoles and PC hardware serves as functional requirements for us to enjoy our hobby which is the game themselves.
Alex has done a good job at looking specifically at the game. He doesn't talk about the pen, he's talking about the signature. Console exclusives have largely been the signature for some time, and the pen has long been Playstation.

But for the first time that the signature is now available on PC, he can now make a comparison of the signatures. He does this well without any sleight or animosity towards the platform.
Yes it's BC, but equally the PS5 version represents the absolute best Days Gone will look on the console platform as of the day it was reviewed.

This is not Alex fault if Sony Bend only used backward compatibility for porting Days Gone. Imagine the guy who have a PC and a PS5 he can choose the best version.
 
Which Alex specifically mentions when comparing load times, as it's a backwards compatibility title.

This version has a specific mode when only run on the PS5. There is no way to get this on any other console than a PS5. There is nothing wrong with labelling the video with "PS5" when that's the platform it's run on, just because it doesn't fully take advantage of the platform. If Alex had "PS4" on the video and compared the PC version to the Pro version, then all hell would break loose as people would be flooding him with WHY DIDN'T YOU USE THE PS5 VERSION?!

This no different than labelling the videos for Mass Effect Legendary PS5/Series X when being run on their platforms, despite it being a 'PS4/Xbox' game. Should "PC" also have an asterisk because it's not fully utilizing the feature set of newer GPU's, like DLSS or mesh shading?

I've still yet to watch the video, but I've had a look at the title. Nothing about the title appears disingenuous or inaccurate. If the rest of the video is of a similar tone, then all that noise - as per the spirit of the 2020's internet - is much ado about nothing.

There's a semantics debate to be had over what qualifies as PS5 when referring to PS4 BC games running with boosted clockspeeds, but like many such arguments, it involves a lot of hot air for no productive endpoint.

The game is based on Epic's Unreal Engine 4 and I was happy to see that Bend Studio had updated the PC version to include a more recent UE4 innovation - software-based screen-space ray traced global illumination - available as an upgrade over the standard ambient occlusion tech deployed on the console versions.

This is the kind of thing that I think Sony really need to consider adding to the PlayStation versions of their games. If they're going to the effort and expense of porting to PC, they should do the same for the PS5. If the little studio behind Subnautica can do it, Sony can too.
 
Does Days Gone run at 60fps on the PS4?

No?

Then this is the PS5 version. :shrug:

Great video Alex. Hopefully the bugs you brought up get cleared up quickly. I noticed that the developers posted a thread in the Steam forum for reporting bugs and they seem quite intent on providing the best experience they can, and willing to hear the concerns from PC gamers.

I read an Q/A somewhere from the PC team handling this port, and it's quite understandable why this port does so many things right. Seems like they have the right kind of people doing the conversion.
 
There's a semantics debate to be had over what qualifies as PS5 when referring to PS4 BC games running with boosted clockspeeds, but like many such arguments, it involves a lot of hot air for no productive endpoint.

Agreed. There's also another one around games that are quickly patched for some current-gen benefits on PS5 or XSX|S and how they should be classified. But both discussions are beyond my interests at this point.

I hope everyone can get back to something enjoyable this evening, like playing games...
 
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